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 Post subject: Fallout: New Vegas
PostPosted: 11 Aug 2012, 13:16 
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*sensei*
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Ok, I start a thread for Fallout New Vegas bugs.

Since the new version I had to set CloudsDesaturationDay to 1.0 because clouds looked like that :/ Textures are custom but they are grayscale so it's impossible that this is because of textures.

Image

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 Post subject: Re: Fallout: New Vegas
PostPosted: 11 Aug 2012, 13:30 
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*blah-blah-blah maniac*
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:lol: nice postapocaliptic game. I'll check that with modified textures.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 11 Aug 2012, 14:49 
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*blah-blah-blah maniac*
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Fixed that. Unfortunately, it's bug of weather mod, the colors are actually what it set, after i switched from shader 2_0 to 3_0, vertex color is not clamped to 0-1 range, so this issue appear. But why in the hell to use these mods? Clouds can't be blue and overall colors of weather is horrible.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 11 Aug 2012, 15:19 
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*sensei*
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ENBSeries wrote:
Fixed that. Unfortunately, it's bug of weather mod, the colors are actually what it set, after i switched from shader 2_0 to 3_0, vertex color is not clamped to 0-1 range, so this issue appear. But why in the hell to use these mods? Clouds can't be blue and overall colors of weather is horrible.


Nevada sky enables modfied clouds mesh. Without it custom clouds don't show up for me. And with proper setting of enbseries.ini I managed to fixed the colors a bit.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 12 Aug 2012, 20:42 
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*sensei*
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After small mouse turn there is some odd normal map shadows flickering, it's probably game bug, not ENB. I'm not sure is it with custom textures only or not, don't remember :roll:

Image
Image

Also, When You go to pipboy something goes wrong and using vats darkens the screen.

BTW: Could You somehow seperate the indoor parameters? Because it's either good looking nights or good looking indoor places :x

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 Post subject: Re: Fallout: New Vegas
PostPosted: 15 Aug 2012, 22:12 
I've tried using both the injector and wrapper version of the New Vegas Enb 116. I can get them to work by running either the game launcher, FalloutNVexe, or NVSE, but I cannot get it to run with the 4gb launcher and the Fallout Fake Fullscreen exe (which runs with 4gb launcher as well). I assume the problem is with compatibility with the 4gb launcher.

Please let me know if I've done something wrong or if somebody else has had success launching the game with enb via the 4gb launcher or the Fallout Fake Fullscreen exe.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 15 Aug 2012, 22:29 
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MaxTheUniqueGamer
I can't find this bug, may be will fix it sometime, when i see it. :Pipboy" and "vats"??? What the hell are those?

yoyoma64
Probably issue with 4gb patch is name of the process and path of it. Run the game with it, then toggle alt+tab and check in process manager what the name of the game, may be it's something like fallout4gb.exe or something like that. Then in enbinjector.exe change name of the game process to that you saw and use injector version of the mod.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 15 Aug 2012, 23:54 
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Joined: 15 Aug 2012, 11:46
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:Pipboy" and "vats"??? What the hell are those?

Pip-boy — player's device, GUI-system for wearing armor, weapon, healing, reading some ingame texts, worldmap, etc. SuperIPad :lol: Press TAB button in game.
VATS — Vault-Tec Auto Targeting System, killing enemies more funny with this thing. If you see enemy or NPC, press V button — VATS would be activated.

Sorry for my English, I'm Russian poctapocalyptic fanatic. :)


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 Post subject: Re: Fallout: New Vegas
PostPosted: 16 Aug 2012, 01:50 
I checked the processes but there are two different but similarly named 4gb processes running.

They are: fnv4gb.exe
and
FalloutNV.4gb

I don't know what kind of file the FalloutNV.4gb is but it is in the main Fallout New Vegas folder (where FalloutNV.exe is)

In the enbinjector ini, I've tried doing the following:

[TARGETPROCESS]
ProcessName0=FalloutNVLauncher.exe
ProcessName1=FalloutNV.exe
ProcessName2=fnv4gb.exe


But the enb does not load, and my game crashes if try to load a save.

If I am doing something wrong, please let me know.

Edit: Okay, I didn't manage to get the enb working with the 4gb launcher from the Nexus HOWEVER, i did find a 4gb patcher (a more general tool) and I used that on the nvse_loader.exe and now the enb loads (after of course editing the enbinjector.ini with the nvse_loader.exe)


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 Post subject: Re: Fallout: New Vegas
PostPosted: 19 Aug 2012, 15:25 
Has downloaded version 0.118. For New Vegas
Well in the first certainly it is a pity that there is no smoothing. It is very necessary.
Also SSAO it is visible through the weapon which in hands.
And now the most serious bug. Very important function of game IMOD absolutely breaks. IMOD brightness, contrast, colour change, brightness of the sun and so on is used for giving in game of additional effects. Also they are used for effects of a night image, screen dimnesses. With the given version of a tablet "Cateye" and devices of a night image became absolutely useless as IMOD is broken. As it was dark and remains. It compels not to use ENB and to wait and hope that in following versions it will be corrected.
I Russian so translated through PROMT.

Original
====================
Скачал версию 0.118. для New Vegas
Ну во первых конечно же жаль что нет сглаживания. Оно очень нужно.
Также SSAO видно сквозь оружие которое в руках.
А теперь самый серьёзный баг. Совершенно ломается очень важная функция игры IMOD. IMOD используется для придания в игре дополнительных эффектов, яркость, контраст, смена цвета, яркость солнца и так далее. Также они используются для эффектов ночного виденья, потемнений экрана. С данной версией таблетки "Cateye" и приборы ночного виденья стали абсолютно бесполезными так как IMOD сломан. Как было темно так и осталось. Это вынуждает не пользоваться ENB и ждать и надеяться что в следующих версиях это будет исправлено.
Я русский, так что переводил через PROMT.


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