The "ENBSeries is compiling shaders, please wait" screen takes about 50 seconds every time. The enbcache folder remains empty despite having shader cache enabled in enblocal.ini, steam and nvidia control pannel (I tried "driver default" and "10gb"). I think caching is not working, which results in having to recompile everything everytime.
ENB GUI is working fine, I can make changes and save them and load them.
enb 0.484
skyrim 1.6.640
skse64 2.2.3
mod organizer
enb helper
enb helper+
rudy preset
enbcache folder remains empty
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- *blah-blah-blah maniac*
- Posts: 17581
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: enbcache folder remains empty
Thanks for report, but you didn't read news page where i said that shader caching is removed due to incompatibility with some applications or skse mods (it's not normal behavior when need to delete cache manually).
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Offline
- *blah-blah-blah maniac*
- Posts: 17581
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: enbcache folder remains empty
Forgot to tell. 50 seconds it too much, even my old pc with 4 cores do start the game in 32 seconds average. Maybe you have some external shader (dof?) which have long compilation times or antivirus is running.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7