nvidia 310.70 flickering/flashing bug SOLVED
Posted: 28 Dec 2012, 08:35
Hi, everyone
Like probably lot pf people, i had the flashing bug since 310.70 nvidia update.
Im not talking about the blue/green flashing bug but the one where you have a change of brightness at every move resulting in a flashing effect.
First, my config
i7-920 - gtx460 - 6gb1600mhz - w7 64 - asus p6t
Enb used: The Wilds 3.0
Solution:
Open enbeffect.fx with notepad and go line 418 (in "the wilds" otherwise search for this line), you will see:
r1.xyz = lerp( min( 0.28, r1.xyz ), 0.5, hnd ); // Ligthen if dark, but do not darken if too light, we do this elsewhere for extreme bright situations
Delete this line
Profits !! Enjoy 310.70 performance gain
Hope other peoples will try to confirm, but no more Flashing / flickering for me
Seem to work with any ENB that where flickering for me
Off course this line is not the 418 in every enbeffect.fx
Like probably lot pf people, i had the flashing bug since 310.70 nvidia update.
Im not talking about the blue/green flashing bug but the one where you have a change of brightness at every move resulting in a flashing effect.
First, my config
i7-920 - gtx460 - 6gb1600mhz - w7 64 - asus p6t
Enb used: The Wilds 3.0
Solution:
Open enbeffect.fx with notepad and go line 418 (in "the wilds" otherwise search for this line), you will see:
r1.xyz = lerp( min( 0.28, r1.xyz ), 0.5, hnd ); // Ligthen if dark, but do not darken if too light, we do this elsewhere for extreme bright situations
Delete this line
Profits !! Enjoy 310.70 performance gain
Hope other peoples will try to confirm, but no more Flashing / flickering for me
Seem to work with any ENB that where flickering for me
Off course this line is not the 418 in every enbeffect.fx