Fallout 4 - Automatron - Ada Door a hole into the Void
Posted: 11 Jan 2020, 21:16
At this point I'm thinking it's a setting or a lighting issue, hopefully someone here can help with that. So let's start from the beginning.
My Load Order (original , some mods have been removed)
https://pastebin.com/s8xcQLep
Been playing Automatron and up to the point were you put the MSat unit into Ada and raid Robco and the base under it. So I fast travel to Robco, enter the front door, loot the place, go downstairs and there is this huge gaping hole where the door should be. The CK calls it a garage door, or, was until it CTD. Let's see. It still has collision. You can sort of see the doors, like the outlines and stuff. It's directional. If I have Ada open it, if I stand in the tunnel looking out toward Robco it looks fine. Only Robco looking in is it a mess. That mess changes depending if I am looking straight on or different angles. I've uninstalled (right click in NMM, Uninstall, From all Profiles) Texture Optimization Project 1.9 (the texture pack), Uninstalled Better LOD. Uninstalled AE DC Guard Outfit Override. Uninstalled This is Trash. Uninstalled Spring Cleaning. Uninstalled Vivid Waters. Uninstalled Legendary Lamps. Uninstalled Pipboy Flashlight. Lastly I renamed D3D11.dll , D3DCompiler_46e, and DXGI.dll to add .bak to disable my ENB entirely. Each time I'd load up a save that put me at a point I haven't entered Robco so each time should have been a cell load. And nothing. I am sitting there with this huge ugly hole were a door should be.
That's all the mods I am aware can cause issues (Like Spring Cleaning), and change the lighting and shadows. Anyone have any ideas? HeyYou on the Nexus has been helping but, nothing, and I am out of ideas. I've been playing just fine, completed the main quest with the BoS, no issues, only here at RobCo so far. And all the doors to boot. If I move on up the next security door is the same.
https://imgur.com/a/wgWzqsu
My Load Order (original , some mods have been removed)
https://pastebin.com/s8xcQLep
Been playing Automatron and up to the point were you put the MSat unit into Ada and raid Robco and the base under it. So I fast travel to Robco, enter the front door, loot the place, go downstairs and there is this huge gaping hole where the door should be. The CK calls it a garage door, or, was until it CTD. Let's see. It still has collision. You can sort of see the doors, like the outlines and stuff. It's directional. If I have Ada open it, if I stand in the tunnel looking out toward Robco it looks fine. Only Robco looking in is it a mess. That mess changes depending if I am looking straight on or different angles. I've uninstalled (right click in NMM, Uninstall, From all Profiles) Texture Optimization Project 1.9 (the texture pack), Uninstalled Better LOD. Uninstalled AE DC Guard Outfit Override. Uninstalled This is Trash. Uninstalled Spring Cleaning. Uninstalled Vivid Waters. Uninstalled Legendary Lamps. Uninstalled Pipboy Flashlight. Lastly I renamed D3D11.dll , D3DCompiler_46e, and DXGI.dll to add .bak to disable my ENB entirely. Each time I'd load up a save that put me at a point I haven't entered Robco so each time should have been a cell load. And nothing. I am sitting there with this huge ugly hole were a door should be.
That's all the mods I am aware can cause issues (Like Spring Cleaning), and change the lighting and shadows. Anyone have any ideas? HeyYou on the Nexus has been helping but, nothing, and I am out of ideas. I've been playing just fine, completed the main quest with the BoS, no issues, only here at RobCo so far. And all the doors to boot. If I move on up the next security door is the same.
https://imgur.com/a/wgWzqsu