hi, i use the tetrachromatic enb for skyrim le, and usually i update the enb for new versions, even though the preset was made in 2017. i thought this would be okay, and updated to 0.434.
what i noticed is that interiors lighting now are increased, more bright, and i would like to know what change in enb effect produced this effect, so i can try to configure to preset to match the previous enb version graphics, using this new version.
thanks
enb 0.434+ increased lighting in interiors
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- *blah-blah-blah maniac*
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Re: enb 0.434+ increased lighting in interiors
Brightness didn't change anywhere. Hard to tell what is different, because people usually come to report things after some updates are done. I usually keep versions which have radical changes to visuals, so i don't know which was older one you have used to compare it. And another thing, are you sure old dll really restore visuals?
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Re: enb 0.434+ increased lighting in interiors
thanks for reply , i used the version 0.292. switched to 0.434, suddenly iside markarth inn lighting is greatly increased, everything is better illuminated. more bright. i just want to understand what effect does that, so i can tweak to restore original preset looks, whiile retaining the updated enb
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Re: enb 0.434+ increased lighting in interiors
There are dusk and dawn times added so if old preset don't have them, these times of the day will have their default values, which ugly. I dont see any parameters which by default active to do so. Just in case, check if particle lighting is disabled in [EFFECTS] category. And anyway, worth to turn off effects one by one till find what is the reason. If this not helps, i will give you builds in between those two to see which one introduce issue first.
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Re: enb 0.434+ increased lighting in interiors
yes previous dll restore. the only settings that changed the strenght of interior lighting were bloom and adaptation. i tried an exploratory attempt by comparing another enb that uses the enb weather system. it has the same effect, strenghtned interior lighting
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Re: enb 0.434+ increased lighting in interiors
https://dropmefiles.com/tIobr Try these files one by one starting from older versions (replace d3d9.dll only), then report since which version problem occurs, then i will give you some more.
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Re: enb 0.434+ increased lighting in interiors
v0301 ok
v0304 ok
v0314 ok
v0319 ok
v0364 ok
v0392 ok
v0407 ok
v0419 ok
v0433 <= the change starts here
v0304 ok
v0314 ok
v0319 ok
v0364 ok
v0392 ok
v0407 ok
v0419 ok
v0433 <= the change starts here
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Re: enb 0.434+ increased lighting in interiors
https://dropmefiles.com/Ei6Vl How about those? And tell me your values of ColorPow* parameters under [ENVIRONMENT] of enbseries.ini, if they are bigger than 2, most likely it's because bug fixed.
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Re: enb 0.434+ increased lighting in interiors
v0422 ok
v0424 mentioned issue is very strong here EDIT: the stronger effect was because game loaded a different weather than before, but the issue still applies
v0431 same as above
this is in the main enbseries..ini:
ColorPowSunrise=1.3
ColorPowSunset=1.0
ColorPowInteriorDay=1.06
ColorPowInteriorNight=1.0
ColorPowDay=1.01
ColorPowNight=1.06
ColorPowDawn=1.0
ColorPowDusk=1.0
the preset uses weather system, each ini with its own setting of these parameters
v0424 mentioned issue is very strong here EDIT: the stronger effect was because game loaded a different weather than before, but the issue still applies
v0431 same as above
this is in the main enbseries..ini:
ColorPowSunrise=1.3
ColorPowSunset=1.0
ColorPowInteriorDay=1.06
ColorPowInteriorNight=1.0
ColorPowDay=1.01
ColorPowNight=1.06
ColorPowDawn=1.0
ColorPowDusk=1.0
the preset uses weather system, each ini with its own setting of these parameters
Last edited by munha on 12 Apr 2021, 02:09, edited 1 time in total.
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Re: enb 0.434+ increased lighting in interiors
i saw something strange in the editor weather settings, changing the colorpowday inside a interior cell (markarth inn) was in effect, i thought it was only colorpowinteriorday that was to be used