BorisI wasn't quite sure where to ask this, but I figured this would be the best place to ask it.
I've been getting sporadic reports of a
red grainy effect when using the ENB I wrote on certain NVIDIA cards. It took me a while to figure out the fix for it: SkipShaderOptimization=true. I was worried it was a bug in my own code, but since SkipShaderOptimization=true fixes it, I'm not too worried now.
1) Have you heard of a red grainy effect before? Do you know why this might happen?
I know that shader optimization usually involves moving code around to allow more shader instructions to be run simultaneously in the graphics card, and to eliminate texture lookup bottlenecks. So here's my other question:
2) Is the shader optimization something custom/unique that you have written in ENBSeries? Or are you using the DirectX shader compiler optimization that relies on the graphics drivers?
Большое спасибо!
~IndigoNeko