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Skyrim, enb, and MSI on-screen display server
Posted: 06 Jan 2013, 02:38
by Armedsauce
I use MSI afterburner for my radeon HD 5970 to limit the frame rate of skyrim otherwise its a choppy unplayable disaster.
I'm trying to get it to work with ENB but every time I launch skyrim with it, its just a black screen and I have to alt-tab to terminate exe. However if I disable MSI on-screen display server it will work, but I absolutely cannot play the game without this disabled.
Is it compatible with some tweaked settings or nah?
Re: Skyrim, enb, and MSI on-screen display server
Posted: 06 Jan 2013, 05:15
by ENBSeries
Use injector version of the mod, not d3d9.dll.
Re: Skyrim, enb, and MSI on-screen display server
Posted: 06 Jan 2013, 07:13
by Armedsauce
Thanks for responding, but it doesn't seem to be working properly. I got it to launch properly with injector and I can see the dragon logo (the wrapper version just launched the game with a black screen instead) but the game menu doesn't appear at all, only the logo is showing the rest is black.
Since I'm only using afterburner to limit the frame rate I am wondering if it could be some kind of framerate conflict because of that?
In the settings of enbseries.ini it has
WaitBusyRenderer=false
EnableFPSLimit=false
So I'm assuming there is no other FPS limit being caused by ENB right?
Also, if I turn this setting on can I just use ENB frame limiter instead of afterburner? The only reason I am using afterburner at all is to limit the framerate in the first place, I have no other need for it at all. If I can use ENB to limit framerate instead, I will try that. Although I am still confused on what the conflict here is between these two things. The only thing MSI afterburner is doing is limiting the frame rate, so I don't know why there's a problem here unless ENB is also trying to do the same thing but as you can see, enableFPSLimit=false so I don't know what the conflict is.
Re: Skyrim, enb, and MSI on-screen display server
Posted: 06 Jan 2013, 12:22
by ENBSeries
I don't know about compablity in latest versions, because never use external tools, only know from user reports that injector work fine, so you can try older versions of the mod, if the bug still occur, then try SpeedHack=false and AntiBSOD=false in enbseries.ini.
Frame limiter conflict can't happen. Use limiter from the mod then, but it not gives precise result by unknown reason (something with multithreading i guess) half of the time, so measure fps and setup comfortable value in FPSLimit parameter.
Re: Skyrim, enb, and MSI on-screen display server
Posted: 10 Jan 2013, 00:35
by Bambi
You need to enable "compatibility with modified direct 3d" inside the OSD server settings. It will minimize the game when you launch it, alternatively you can do this yourself. Wait until you hear the music playing, then switch back to the game.
Re: Skyrim, enb, and MSI on-screen display server
Posted: 10 Jan 2013, 00:39
by far327
@ Boris - How hard would it be to hook in texture memory usage data within your new GUI? Is it even possible?
Re: Skyrim, enb, and MSI on-screen display server
Posted: 10 Jan 2013, 01:13
by ENBSeries
3 minutes of coding. But this is useless information, similar to gpu frequency. Much more important is temperature, but that's not my side.
Re: Skyrim, enb, and MSI on-screen display server
Posted: 11 Jan 2013, 13:48
by far327
ENBSeries wrote:3 minutes of coding. But this is useless information, similar to gpu frequency. Much more important is temperature, but that's not my side.
Hmm, having video memory usage on the GUI would definitely be useful for me. I can't speak for everyone on that of course. I am however nearing my video memory limit and it helps to keep an eye on it to trouble shoot CTD issues.
Re: Skyrim, enb, and MSI on-screen display server
Posted: 11 Jan 2013, 14:08
by ENBSeries
Better to replace memory manager and get some lagging instead of paying attention to video memory. Normal games do not have such issue even with very low amount of vram.
Re: Skyrim, enb, and MSI on-screen display server
Posted: 11 Jan 2013, 18:18
by far327
ENBSeries wrote:Better to replace memory manager and get some lagging instead of paying attention to video memory. Normal games do not have such issue even with very low amount of vram.
When you say "replace memory manager" do you have any suggestions to a memory manager that works well? I don't I've ever used one before.