What exactly are you talking about here? I don't think CDPR has any issue with injecting binaries into their game. ReShade has worked the same for me since day one, patch after patch.Insomnia wrote:As much as I want ENB for TW3 it doesn't change the fact that CDPR seem to dislike external binaries to be injected. They proved it today with their new DLC which overrides dxgi.
I understand Borris not wanting to work on a game that still has a lot of patches to come... but damn, it would be nice to see some improvements in that game. Especially indoor lighting, which is kinda bad. Also AO. The game needs some good AO!
And while I'm at it, the water shader is pretty janky. Needs reflections.
Sadly I don't think there's anything that can be done about the capped LOD or the assets. For the assets, we'd need the toolkit to be released in a timely fashion. But I think they're too busy bug fixing to release that.
I think the game is freakin amazing though. I'm more absorbed in PLAYING this than I ever was with Skyrim or GTA5. I loved GTA5 but outside of the actual main quest, I didn't have much reason to explore the world or stare at the visuals. In the Witcher 3, I'm constantly amazed everywhere I go. I'm pretty sure I have 90 hours in and I still have a ton left to do. The world is massive and the level of detail is impressive given the scale. I'll definitely do another playthrough for better screenshots after having completed it to my satisfaction