ENB for Witcher 3?

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Re: ENB for Witcher 3?

Insomnia wrote:As much as I want ENB for TW3 it doesn't change the fact that CDPR seem to dislike external binaries to be injected. They proved it today with their new DLC which overrides dxgi.
What exactly are you talking about here? I don't think CDPR has any issue with injecting binaries into their game. ReShade has worked the same for me since day one, patch after patch.

I understand Borris not wanting to work on a game that still has a lot of patches to come... but damn, it would be nice to see some improvements in that game. Especially indoor lighting, which is kinda bad. Also AO. The game needs some good AO!

And while I'm at it, the water shader is pretty janky. Needs reflections.

Sadly I don't think there's anything that can be done about the capped LOD or the assets. For the assets, we'd need the toolkit to be released in a timely fashion. But I think they're too busy bug fixing to release that.

I think the game is freakin amazing though. I'm more absorbed in PLAYING this than I ever was with Skyrim or GTA5. I loved GTA5 but outside of the actual main quest, I didn't have much reason to explore the world or stare at the visuals. In the Witcher 3, I'm constantly amazed everywhere I go. I'm pretty sure I have 90 hours in and I still have a ton left to do. The world is massive and the level of detail is impressive given the scale. I'll definitely do another playthrough for better screenshots after having completed it to my satisfaction :)

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Re: ENB for Witcher 3?

I read it on the official forums. Not very reliable I know lol, but it started on Steam and moved on to the other forums.
Apparently the new DLC were overwriting the reshade binaries with small dxgi and d3d11 files. When users deleted them and added back Reshade the game crashed. However, the users having issues only needed to rename some stuff and it would work again.
I havent updated my W3 yet as I don't have time playing. I'm far from knowing anything about it. Just telling what I've been told.

TW3 and ENB is a wet dream. We need it, not only for AO, but for all kinds of lighting, sky tweaking, fog, mist, IBL, etc.

I added new LOD values in the inis but didn't see anything out of the ordinary. I wonder if we really can unlock it with REDKit.
And while the game ccertainly is good, it does not engage me in ways that Skyrim has ever done. For me, I'm only watching and controlling Geralt whereas in Skyrim I really felt I was the silent protagonist. The level of immersion in Skyrim is just ridiculous.

Then again I'm more for slow pace games and just HATE roll out of combat games lol.
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Re: ENB for Witcher 3?

We will have to wait until CDPR is done with patching which will probably take awhile...

People right now work on setting the cutscene lighting as standard global lighting, which requires lots of efford to make work.

I agree though, people are happy with GTA V graphics while theres still discussion about witcher 3 graphics and how to restore them.

Boris made his decision though so all we can do is wait.

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Re: ENB for Witcher 3?

In certain conditions that "cutscene lighting" looks really good. But in gameplay it reduces view distance by having an awful lot fog. And it messes with day/night cycle too.

I'm more interested in those environmental probes.

Or.....ENB. :P
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Re: ENB for Witcher 3?

It's funny this post is asking for a Witcher 3 ENB when the game already have some of the effects from it itself.
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Re: ENB for Witcher 3?

Insomnia wrote:I read it on the official forums. Not very reliable I know lol, but it started on Steam and moved on to the other forums.
Apparently the new DLC were overwriting the reshade binaries with small dxgi and d3d11 files.
The GOG version was updated with it's own dxgi.dll and d3d11.dll for GOG Galaxy's overlay to work. This is on the ReShade forums. I think it's a little disingenuous to say that "CDPR seem to dislike external binaries to be injected" because based on the little research I've done on the matter, that's not the case at all. And the Steam version still works fine.

Apparently for the GOG version, you can rename ReShade's DLL file to d3d9.dll as it's still read when the game boots up and will thus get loaded.

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Re: ENB for Witcher 3?

Aye I jumped to conclusion.

I saw this on Reshade forums as well.
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Re: ENB for Witcher 3?

Although I agree that GTA V has a high demand for ENB, I don't agree that Witcher 3 does not. After all, Witcher 3 is a huge open-world RPG a lot like Skyrim, not some some short game. Witcher 3 IS VERY POPULAR! It sold a gazillion of copies and it is currently one of the highest-rated open-world RPG games in PC history. So many people have waited for it, almost as many as those who waited for GTA V.

Think of it this way - since the Witcher 3 graphics was downgraded, people would truly appreciate something that could improve that downgraded graphics to the same level as the graphics shown in the original trailer in 2013 or at least in 2014 trailer. Sure, ENB does not add new textures and foliage or whichever assets, but it could make lighting and fire effects massively better, for example. I am sure a ton of other improvements can be made also.

I do understand that CDPR is going to make changes to its renderers through patches, so it may not be a good idea to work on Witcher 3 ENB right now, but GTA V is also going to release patches that may break current ENB.
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Re: ENB for Witcher 3?

MonarchX wrote:Although I agree that GTA V has a high demand for ENB, I don't agree that Witcher 3 does not. After all, Witcher 3 is a huge open-world RPG a lot like Skyrim, not some some short game. Witcher 3 IS VERY POPULAR! It sold a gazillion of copies and it is currently one of the highest-rated open-world RPG games in PC history. So many people have waited for it, almost as many as those who waited for GTA V.

Think of it this way - since the Witcher 3 graphics was downgraded, people would truly appreciate something that could improve that downgraded graphics to the same level as the graphics shown in the original trailer in 2013 or at least in 2014 trailer. Sure, ENB does not add new textures and foliage or whichever assets, but it could make lighting and fire effects massively better, for example. I am sure a ton of other improvements can be made also.

I do understand that CDPR is going to make changes to its renderers through patches, so it may not be a good idea to work on Witcher 3 ENB right now, but GTA V is also going to release patches that may break current ENB.
I agree with pretty much everything here.
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Re: ENB for Witcher 3?

It is popular but there is one main issue with it, although this is only IMO of course, and that is replay ability. Can't really compare to Skyrim in this regard.

In W3 you are stuck being Geralt. No ifs, ands, or buts. In Skyrim you can be anyone you want to be and mods really support that. Skyrim has lasted so long as it was built with modding, open world, and open characters in mind. W3 less so. Large world and much to see and do but more limited in modding from what I heard and there is only Geralt. So while a super awesome game I personally think is incredible and fun ... I will only play once. Why repeat the content with the same character after all. Multiple endings only take people so far. Possible a second play through but it seems to lack the incentive an drive that games like morrowind, oblivio, and skyrim offer.
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