Dark Souls 2

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Re: Dark Souls 2

I agree, it's a very hard game for testing, since there is no flexible savegame system or fast travel or console... particularly if you do not enjoy the game!

Dare I ask ... have you ever tried playing with a gamepad? Or do you hate them?
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Re: Dark Souls 2

ENBSeries wrote:I'm not interested at all. The game makes me mad, it's primitive indie like crap with degenerate character which can't normally move, everything is a shit, sound, animation, models, lighting, textures, i can't find anything positive and have no idea how in the heck to test it if it require some playing to get in to different locations, but i'm on the edge with that.
Fair enough. As somebody once said to me, the Souls series is like Marmite. You either love it, or absolutely despise it.

Either way, if you need a dedicated tester for ENB's, and think it'll be possible to collaborate such things, I'll be more than happy to test and record gameplay of different areas. I have just now started playing myself, but shouldn't take too long to finish the game for me. On top of that, the bonfire travel system makes moving about super easy.


EDIT:
ENBSeries wrote:...which can't normally move...
You're just not used to Souls' movement. As opposed to Skyrim and other similar RPGs, the movement and combat feels much more "heavier" in Souls and not as light-weight or "floaty" as you are most likely used to.
ENBSeries wrote:...everything is a shit, sound, animation, models, lighting, textures...
It's interesting to think that the dark, grimy art style that has been a constant through-out the whole Souls series isn't to your liking. Considering how Skyrim's environments are similar in a sense of this foreboding visuals. <joke> Either way...

Image

...and the same applies to me, and everybody else who likes the art style, I suppose. </joke>
ENBSeries wrote:...have no idea how in the heck to test it if it require some playing to get in to different locations, but i'm on the edge with that...
It's alright. Calm down.

I understand your frustration. I really do. In fact, I am almost certain every single Souls player understands the shit that you have to put up with when you first play any Souls games. Here's the thing... everybody out there keeps telling each other how tough and stupidly hard the Souls games are. Guess what... the game isn't hard. It's a game, not rocket science. They just take a few hours to get used to.

You aren't supposed to be prancing around jump straight up in the air over and over in Dark Souls. You aren't supposed to swing your sword like it's a fucking stick. That's not how things work. As I already stated, it just takes some getting used to, to really get "good" at the game.

Now, whether or not you wish to put the effort to understand the mechanics of the game and beat it, is entirely up to you. You have absolutely no reason to play some stupid game that everybody on the internet keeps telling you to make an ENB for. It's your hobby, and you should have the final say. This individual forum thread for Dark Souls II has received over 2,000 views alone. I am absolutely certain at least one of us would help you out in creating and testing an ENB for Dark Souls II.

Dying is part of the game, and said death doesn't mean or equate to "losing" the game in the Souls' world. However, the moment you stop playing the game without beating it... that is when you have truly lost. Oh, and most importantly, just remember that it's nothing more than a fucking game. (:

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Re: Dark Souls 2

I have xbox360 gamepad and like it a lot, but don't think that will have any difference, when i play good ps2 games with it, everything is fine, even Silent Hill 2,3,4 absolutely fine for me with pad or keyboard (DS2 reminds me pain of RE4 first 3-5 hours with keyboard).

Raevox
Dark Souls is not hard game. But if you are cripple, many things is this life are much harder, the same with this game. I have huge experience as player and saw very hard games, it's clear what is hard and what is just bad. You may continue to argue, but whatever you touch from the game - proove it's poor quality. One of players problem is that hard to play games have higher weight, this is similar to movies where lovely character die at the end and it's "masterpiece", while happy end story is bullshit. Don't waste my and your time on this.
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Re: Dark Souls 2

ENBSeries wrote:...this is similar to movies where lovely character die at the end and it's "masterpiece", while happy end story is bullshit.
Who said anything about characters dying and story? I meant higher weight as in every movement and action you perform "physically" in the game feels heavier. There are a few recovery frames after most actions you perform. Swinging a sword, rolling, opening a door... all of them feel a bit "weightier" due to that. I never said anything about the game's story being "heavier."

Regardless, if you've made up your mind, I would advise locking the thread. The game was released less than 24 hours ago, and the view count spiked from 1,000~ to over 2,000, and wouldn't be surprised if somebody else bothered you again.

Good day.

EDIT:
I just realized you weren't talking about the story at all, and were instead trying to make an analogy between how people prefer weightier gameplay over "floaty" gameplay is similar to people preferring tragic endings of happy ones. I guess the reason why I didn't think that was the case, was, because that makes no bloody sense.

While both are subjective observations, comparing possible gameplay archetypes with movie endings doesn't really compare. Heavier controls, movements and overall gameplay are suited for certain types of games and floaty movements are better off in other games.

An obvious example of this would be platformer games. While this is yet again, highly subjective, as a general rule of thumb you can safely say that more tighter, heavier movement controls can result in more accurate platforming, while floaty controls may send you flying off edges of small platforms.
ENBSeries wrote:One of players problem is that hard to play games have higher weight...
That's a player's problem? I don't get it. Are you saying it's the player-base's fault for thinking that weightier games are better games...? Also, are you meaning to say that player's simply think a game is "hard" because it's weightier?

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Re: Dark Souls 2

Amen to you Raevox, you put words on my thoughts.
I don't have the diplomatic skills to argue anymore so I give up, this guy is clearly close-minded and think to know better. It's not even the question to like DS or not, his arguments aren't impartials. Too bad, and strange since the help he provides to the community for games who are roughly average quality-wise :(

@tapioks : are you the same tapioks as on the Nexus ? Hello to you then and good job also for your work :P

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Re: Dark Souls 2

15 page views for DS2 mod version. Any questions?
Topic closed, i hate this game and not interested to argue with it fans.
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