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Bannerlord ENB Question

Posted: 14 Apr 2020, 07:05
by Dragens
I know its almost impertinent to ask this but would there be interest for an Mount and Blade Bannerlord ENB? I really know its in EA and its really expansive. But it looks pretty good for what it is and has I think great potential for awesome atmosphere. Since its so big and since modders will mod the crap out of the game. I was wondering if you would consider that Boris. Thats really just a small question. No push! I was interested thats all. I totally understand if thats not possible or you have not time or nerves for it !!! Here some screenshots though.

Since there was no ENB yet I used reshade for the last shots.


This without reshade.

https://imgur.com/dZj7fnP

https://imgur.com/Dgt6ZBc

https://imgur.com/EIRN20w

https://imgur.com/kAaBoVO

https://imgur.com/ZOuNJwD

https://imgur.com/PDCRYBf


Now with a first try of reshade but I already see it has limitations in balancing


https://imgur.com/dqImV8L

https://imgur.com/U7LESXn

https://imgur.com/Z9SxUrE

https://imgur.com/Zssuz84

https://imgur.com/tST0nrv

https://imgur.com/1O0bVFX

https://imgur.com/kgTv9Dd

https://imgur.com/CjzTzJ8

Thank you for all your work Boris btw.

Re: Bannerlord ENB Question

Posted: 14 Apr 2020, 07:18
by mindflux

Re: Bannerlord ENB Question

Posted: 14 Apr 2020, 08:44
by Dragens
Shit I was searching the forums and didn't found anything and after I saw the kingdomcome post I thought. Ok people are asking here. Sorry for that !

Re: Bannerlord ENB Question

Posted: 14 Apr 2020, 09:15
by mindflux
No worries. That Kingdom Come gallery thread is because there is actually ENBSeries for KC.

Re: Bannerlord ENB Question

Posted: 14 Apr 2020, 13:24
by ENBSeries
Guys, try to understand, it's very much annoying when put lot of time, but game updating and need again research many things and fix, often some already made features of the mod can't be implemented any more, so existing presets stop working. This repeats over and over again with some games or developers cause they can't normally release game and then fix just minor bugs or make it non buggy. it is possible to modify such game, but then have to focus on it and mostly ignore others, because i am not robot or genius to keep in memory everything. When i get back to modding other games which did years ago, it is often feels like i'm doing new mod. Too many unique per game things. Sure my mod would be more popular if i release it in right time for KCD, Witchers and other popular buggy games, but then no Skyrim modding. It's hard to find now games suitable for modding, graphics is often good or at least people are fine with it. Or games buggy. Or they are stupid. Or short.

Re: Bannerlord ENB Question

Posted: 15 Apr 2020, 08:10
by Dragens
I totally understand. You had that problem with skyrim se a lot I know. I just wanted to ask if there is a general interest somehow. Not in the EA phase but maybe at release?

Re: Bannerlord ENB Question

Posted: 15 Apr 2020, 10:17
by ENBSeries
Nope, with skyrim i was more lucky and changes of it were not so radical. The worst was GTA4 about this. About early access, i do not believe people will be interested cause too much time pass. Modding worth only when game is fresh. Personally i don't care of such games, i am bored from games at all, the last i played and was happy is A Hat in Time. Sure there are some good fresh too, but my taste changed much and various life stresses make me feel cold and lonely, like i'm wasting time when play something. So game must bring some old memories or be very much addictive, not just follow some modern tendencies (royal battle, minecraft sandboxes, surviving, open worlds - that's not playable for me). People in the comments to the game say it's very buggy, so i feel it's usual type of game when new features added and old not fixed, same as Windows 10 was developed.

Re: Bannerlord ENB Question

Posted: 15 Apr 2020, 10:46
by ENBSeries
Btw, you can put to game skyrimse or fallout 4 version of the mod to see if at least it's initialized. Many modern games use features above usual dx11, i dont have them in the mod and not sure how can i easily change core cause it's not designed for those extentions.

Re: Bannerlord ENB Question

Posted: 15 Apr 2020, 17:47
by Dragens
Thank you for the explaination very interesting !!! I feel like that taleworlds is a pretty much passionate team full of fairly mid experienced and unexperienced developer. They might need ages to get it done but they want to fullfill their vision and since they made their own engine it might be easier for them to fix stuff instead of using cry engine or unity. We'll see. At least its a niche game that has its completely own gameplay so its very charming for me to play that game. but still the taste is differs from gamer to gamer!!! Thank you still for everything you have done for us. you gave me so many hours to fiddle around and have fun its unbelievable. I hope you stay healthy and keep going with what you love the most!

Re: Bannerlord ENB Question

Posted: 15 Apr 2020, 17:53
by ENBSeries
So mod do not work?