Hello , im trying to make the game lighter (i use vivid weathers + rudy enb if that helps) , if i go for example to increase exterior brightness day , some stuff , for example fire start to look way too bright , but the enviroment looks fine , so i want to know if there is another setting i havent seen that makes the game lighter looking , i hope i explained myself well , i will probably edit this post to add more info
(i want to make the game lighter in exteriors , interiors , day and night )
Edit : and increase lanterns/fire pits radius
(also underwater make it darker , because when i get underwater it seems i have a lantern there lol)
If someone can recommend me another enb compatible with vw it would be fine too (im looking to make the game more realistic/not extremely colorful)
Thanks for the help
New edit : I don't know if i should make another topic but im having issues with webs glowing always and fire pits glowing in the night , also better vampires night vision doesnt work with enb , and seems like snow storms from frostfall make the characters bodies glow a little , i already posted the issues on other places but couldnt find a fix or recieved no response
Increase "brightness" properly (and other stuff)
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Increase "brightness" properly (and other stuff)
Last edited by Poptop on 27 Jun 2020, 20:47, edited 1 time in total.
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Re: Increase "brightness" properly (and other stuff)
For making game lighter use AmbientLightingIntensity under [ENVIRONMENT] (You can also use settings under [COLORCORRECTION], but these settings affect everything at once)
For fires and ligts try PointLightingIntensity under [ENVIRONMENT], and different settings under [LIGHTSPRITE], [FIRE], [COMPLEXFIRELIGHTS] and [COMPLEXPARTICLELIGHTS]
To increase light sources radius, use DistanceFade settings under [COMPLEXFIRELIGHTS] and [COMPLEXPARTICLELIGHTS] (0.3 is the biggest radius)
For underwater, try Tintamount under [UNDERWATER]
For fires and ligts try PointLightingIntensity under [ENVIRONMENT], and different settings under [LIGHTSPRITE], [FIRE], [COMPLEXFIRELIGHTS] and [COMPLEXPARTICLELIGHTS]
To increase light sources radius, use DistanceFade settings under [COMPLEXFIRELIGHTS] and [COMPLEXPARTICLELIGHTS] (0.3 is the biggest radius)
For underwater, try Tintamount under [UNDERWATER]
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Re: Increase "brightness" properly (and other stuff)
Thanks a lot for the help! Ill try those soonAnubis wrote:For making game lighter use AmbientLightingIntensity under [ENVIRONMENT] (You can also use settings under [COLORCORRECTION], but these settings affect everything at once)
For fires and ligts try PointLightingIntensity under [ENVIRONMENT], and different settings under [LIGHTSPRITE], [FIRE], [COMPLEXFIRELIGHTS] and [COMPLEXPARTICLELIGHTS]
To increase light sources radius, use DistanceFade settings under [COMPLEXFIRELIGHTS] and [COMPLEXPARTICLELIGHTS] (0.3 is the biggest radius)
For underwater, try Tintamount under [UNDERWATER]
I updated the main post
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Re: Increase "brightness" properly (and other stuff)
About the glowing webs and fire pits and other problems - can you upload some pictures ?
I saw your earlier post about these, but the links to the pictures don't work. Can you reupload ? (use Imagebam.com or something)
To determine what exactly causes these bugs, to begin with, I suggest you try to disable things one by one under [EFFECT] in enbseries.ini
I saw your earlier post about these, but the links to the pictures don't work. Can you reupload ? (use Imagebam.com or something)
To determine what exactly causes these bugs, to begin with, I suggest you try to disable things one by one under [EFFECT] in enbseries.ini
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Re: Increase "brightness" properly (and other stuff)
Agree. Please arrange your post properly, giving a clear description for each issue with at least one screenshot.