ENBseries Effects in Aliens vs Predator (2010) DX9

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Re: ENBseries Effects in Aliens vs Predator (2010) DX9

Better ask which version they use, i know it's popular for this game, but don't even understand which game to download, it's kind of constructor or something, even did version for gtr evolution (or how it's called) as thought it's rfactor too. At this moment i began to research tdu2 render pipeline, unfortunately it's classic example of nonoptimized game which draw 20000 objects in camera, very cpu and motherboard dependent.
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Re: ENBseries Effects in Aliens vs Predator (2010) DX9

I've been trying the enbseries_avp_v0123beta you posted but I am unable to get it working.

Game starts ok up to the menus and the ENB message is displayed on top left of the screen, but once I enter the game the screen is totally white.

I tried all enbeffect.fx files I have and all do the same, some of them with different tones of grey or black, but just one solid color.

If I add the the vignette effect.txt file I can see the vignette effect on top of the solid color that fills the screen:

Image

So then I went into a personal adventure trying to figure out the enbeffect.fx file settings without any idea of coding at all :lol:

After several hours changing values and deleting parts of the code inside the file trying to get any different visual change I just come up that changing values from this lines to TRUE makes the game run as original, no white screen but no vignette also:

CullMode=FALSE;
AlphaTestEnable=FALSE;
AlphaBlendEnable=FALSE;
SRGBWRITEENABLE=FALSE;

and removing this line makes the same:

ps_3_0

As you or any other reading this post will know by now (climbing again to the chair after laughing off to the floor) I have no idea what I am doing and I am just operating on basic logic.

I feel pretty much like an idiot just trying to cut parts or changing values, and for now I am totally lost here.

Any idea how can I make it work? what values can I test changing? which effects are supposed to work in this version?

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Re: ENBseries Effects in Aliens vs Predator (2010) DX9

Don't touch those parameters. First of all, enbeffect.fx shader have only basic "similarity" to other shaders with this name, because each game post processing code is converted to this file, their input textures may differ by sampler numbers or what they are even (if i not add my own there), same with AvsP, comparing the file to other will show up difference in texture samplers, change their numbers accordingly to included in zip enbeffect.fx.
I don't understand, with mod installed whith included enbeffect.fx file the game looks like that white? If so, i have no idea what could this be, in menu there is no shader for post processing and it appear only when level starts. As message about ssao is on screenshot, i guess game level isn't loaded yet, more than strange then. Also as you can see at least white, then post processing shader captured and it actually works, textures are set and everything else, but why white then??? Did you changed something in enbseries.ini? May be mod set textures of effects which not computed at all in this game then.
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Re: ENBseries Effects in Aliens vs Predator (2010) DX9

This is what I get once the game enters the first level:

Image

As you can see the only thing barely visible is the HUD.

Can you post a screenshot of your version running with ENB effects in-game?

I tried in both Nvidia 660 GTX and ATI 6970, same result.
Tried Bugfix 1-4 in enbseries.ini and even disabling all effects but no luck, still same result.

The first scenes when you enter the game are not 3D engine, they are just videos recorded with the engine, but not the real in-game engine, maybe that is what misguided you into thinking this version was working.

In the enbseries_flatout2_v0074c version Bloom and Motion Blur worked in the menus, the presentation videos and the in-game engine. Motion blur doesn't seem to be perfect, as it affects the HUD too, but I kinda like it, when you are in frantic shooting against hordes of Aliens the HUD being blurred like the rest of the action seems natural and ok. :)

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Re: ENBseries Effects in Aliens vs Predator (2010) DX9

For sure that wasn't video, because i captured shaders and moved character in the world (human mission i guess). I'll install the game again, but a bit later.
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Re: ENBseries Effects in Aliens vs Predator (2010) DX9

Fixed it. Sorry, i'm very forgetful man when doing something and release immediately. Download mod again.
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Re: ENBseries Effects in Aliens vs Predator (2010) DX9

I tried this new version and now it works! BIG thanks, Boris! :D

There was a problem with some effects from the game missing, too bright intensity and different color tones. I've been into heavy editing of the enbeffect.fx file for more hours now that I can count, trying to understand how parameters work, etc.
After playing with the Effect.txt posted by Icelaglace too I finally came up with this:

Image

However there seems to be a problem yet with color tones, as when the game starts it looks like this:

Image

but bringing up the menu and going back to the game fixes the color settings to the default bluish tint, so this is a minor problem. I wasn't able to locate the settings in enbseries.ini or enbeffect.fx that affects this.

I really LOVE the Lens distortion and Chromatic Aberration, it just looks so friggin great that I almost peed my pants when I saw it working (THANKS Icelaglace).

Image

Image

Image

Image

Image

Image

Besides, there is no noticeable performance drop on my system (i7@4.6 - GTX660). 60 fps constant in any scenario.


Now, if I only could have Motion Blur working as I had with the enbseries_flatout2_v0074c version I will be the happiest gamer alive. :lol:

Is there a way to add Motion Blur and/or DOF in this version? :?:

I tried copy/pasting from other .fx and effect.txt files but wasn't able to make it work. No wonder, as I have zero programming knowledge and all my efforts go into trying to understand how this stuff works by trial and error. :roll:

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Re: ENBseries Effects in Aliens vs Predator (2010) DX9

This is the configuration files I am using:

http://www.nonecg.com/Images/AvP/enbser ... NoneCG.rar

I included the whole Wrapper package + some screens.

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Re: ENBseries Effects in Aliens vs Predator (2010) DX9

Motion blur or depth of field will not work without programming it in d3d9.dll. I'll try to find which code required for that, but can't guarantee, have no idea why modern game send enough data to compute blurring direction vectors.

Color filters applied in enbeffect.fx file in AvsP mod, if i found all processing shaders. APPLYORIGINALCOLORCORRECTION definition is where this happen. But from what i saw with clear game without filters, it's very colorful already, toxic look, at least in first location where tested it.

PS: copy-paste isn't good practice for shaders unless you understand how it works and what do you need. Not hard at all, similar to common scripting/programming languages, but working with colors.
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Re: ENBseries Effects in Aliens vs Predator (2010) DX9

Hello Jesped!

I downloaded your ENB
http://www.nonecg.com/Images/AvP/enbser ... NoneCG.rar
But it doesn't work =(. I put a files in game folder where the exe but no change I noticed in game. What could be the reason?
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