question regarding enb generic and dof

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*blah-blah-blah maniac*
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Joined: 30 Jan 2012, 13:18

Re: question regarding enb generic and dof

In your ENB, it is already enabled. And you should disable DOF in the enbseries.ini, because that uses enb's internal DOF shader which is fugly.

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*master*
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Joined: 11 Jan 2012, 17:41

Re: question regarding enb generic and dof

То есть если енб может получить инфу о глубине, то bokeh Dof может заработать на обычных играх??

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*master*
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Re: question regarding enb generic and dof

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ВЗРЫВООПАСНОЕ ВОЗБУЖДЕНИЕ!

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Joined: 06 Nov 2014, 22:29

Re: question regarding enb generic and dof

Sorry to bump an old thread but I could use some help with this.

I wanna apply DoF to devil may cry 4, but I can't get any results, not even the "whole screen blur" problem the OP had. Read all the comments here, I tried basically every tip that was given but as soon as I enable enb it acts sorta like the bloom shader. (I only enabled dof. Also tried with AO turned on, and many other)

http://s7.postimg.org/901jldj5n/dmc4.png

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Joined: 08 Nov 2014, 14:37

Re: question regarding enb generic and dof

Hi !

I get the same problem as you here with Mafia II trying to add DOF.
Fortunatly I'm able to get the DOF working but it blurs the whole screen and I get excessive bloom that whitish the whole game event when bloom is disabled

I took GP65CJ04's DOF.

I'd really like to have the same DOF as in this video of Watch Dogs

http://www.youtube.com/watch?v=UoXitG8UVgE

Thx

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Joined: 06 Nov 2014, 22:29

Re: question regarding enb generic and dof

Well at least you are getting some kind of result. It's doesn't work at all on my end.

It's probably a game issue but I'm not sure. I also have Mafia 2 installed so I might try it on that game also and see if I can dig something up.

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Joined: 08 Nov 2014, 14:37

Re: question regarding enb generic and dof

Well for the bloom, I think it has something to do with the effect.txt file
There's probably something to parameter.
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