Fallout 4 0.280

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Re: Fallout 4 0.280

I'd be happy with just an improved SSAO.

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Re: Fallout 4 0.280

I managed to get all ENB-supporting games I have (GTA V, Vampire: Bloodlines, Black Mesa, Skyrim, few others) to work with ENB and ReShade at the same time using the following enblocal.ini values:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade64.dll

Fallout 4, however, does not allow ReShade from launching using the lines above. Has anyone managed to get both - Fallout 4 ENB 0.280 to work with the latest ReShade?
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Re: Fallout 4 0.280

ENBSeries wrote:Folks, game is awful from inside. It's like the made by indie who just want to develop games and ask on the forums what engine do they need for survival zombie point and click racing game. And this both bad gamebryo engine changes and new renderer pipeline. Some basic features of the mod like post process and ssao replacement simple to make, but even adjusting lights intensities and lot of other parameters from Skyrim is hundred or thousand times harder, especially with upcoming patches. I can't use automatic shader recompiler with their shaders, so 2000+ of them must be patched manually. Shadows from lights with such heavy conditions is the worst nightmare. Objects are not split by their native types, latex ravens sounds like ravens, trees sharing same properties as metal, stones and grass are the same. Seems F4 will not be any better than F3/NV with ENBSeries.
Oh my... So that's why I'm finding it a lot worse than Skyrim without mods. Among other bizarre things, in my case I have no flames on the candles and the sun shine through the soil and objects (sounds like some sort of halo fake). I also hoped that the game was at least as good as Skyrim graphically, but apparently they gave the job to the trainees to do

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Re: Fallout 4 0.280

OK, the only way I found to make ENB work with ReShade is by using DXGI.DLL for ReShade (instead of RESHADE64.DLL).

I have 2 questions:
1. I recall that for Skyrim ENB, "VideoMemorySizeMb" should be = system RAM + VRAM. Is that still the case for Fallout 4? So far I have not seen the game use more than 3GB of VRAM @ 1080p maxed out (God Rays on Low) + ENB + ReShade on my 16GB RAM + GTX 980 4GB system.
2. Is it necessary to set EnableFPSLimit=true and ForceVSync=true if V-Sync is already enabled within game settings (in Fallout4.ini and/or Fallout4Prefs.ini) ?
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Re: Fallout 4 0.280

1 VRamSizeTest dx9 for skyrim, dx11 for fallout4. I never said anything about ram+vram.
2 No
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Re: Fallout 4 0.280

Thank you for a prompt reply.

I'm sorry, I'm not knowledgeable about graphics like you, but when you say "Added UsePatchSpeedhackWithoutGraphics parameter to enblocal.ini to disable graphic modification code for maximal performance", do you mean "UsePatchSpeedhackWithoutGraphics=true" disables ENB graphics modifications to improve performance?
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Re: Fallout 4 0.280

Yes. But it seems performance is higher only for certain users, for me it's about the same.
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Re: Fallout 4 0.280

Should I use "ForceVideoMemorySize=True" when I set "VideoMemorySizeMb" to value from VRAMSizeTest DX11?
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Re: Fallout 4 0.280

yes
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Re: Fallout 4 0.280

"VRAMSizeTest DX11" displayed "17472" value on my PC. However, there is also OS that takes up RAM and the game itself (non-video functions). Would it not be stupid to just slap:
[MEMORY]
ForceVideoMemorySize=true
VideoMemorySizeMb=16384

I keep OS highly optimized, lean, and clean with no unnecessary programs, services, or tasks running in the background, except for Steam and MSI AB.
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