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PostPosted: 29 Jun 2013, 02:28 
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Joined: 29 Jun 2013, 02:22
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Title says it all. Been developing a custom ENB preset and can't figure out why the skin on my character has a sort of bronze look to it when in shadows during the day time.

Here is an example of what I am talking about.

Image

Any ideas as to what settings I can adjust to fix this are appreciated.


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Tomoko
PostPosted: 29 Jun 2013, 03:22 
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Nevermind, I figured out that it is SubSurfaceScattering causing it.


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PostPosted: 29 Jun 2013, 05:11 
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I'm planning to fix this, but not sure if can finish, too many shaders must be patched and i'm lazy.

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PostPosted: 29 Jun 2013, 06:38 
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Yea, I kind of did some research and looked at settings from other ENB presets. It seems like most people basically disable SSS in the Object and set it to zero right now. I am guessing this is because of the bronze skin. I did not do much testing with SSS, so I guess it is one of those features that I am unfamiliar with. I suppose since I did not use it or adjust it, I won't miss it either way. lol


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PostPosted: 30 Jun 2013, 17:05 
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If you don't want to lose subsurface scattering altogether, you can also edit the subsurface maps, they are marked by _sk.dds extension and located in the same folder as the rest of the texture maps for each character model. Black = no subsurface scattering.

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PostPosted: 01 Jul 2013, 04:08 
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Well, I had just responded saying that I was already using a black texture but I went back and checked. Somewhere along the lines it went from black to not black anymore. I don't know when I did that lol. I could've sworn I had already taken that route a long time ago.


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