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PostPosted: 09 Jun 2013, 20:05 
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Hi! I'm new and firstly I'd like to thanks Boris for this amazing graphic modification.
I'm here because i'm having an issue with the Skyrim water color, that appears to be too much blue.
I've disabled the Sky Reflection for a flickering problem while using the third person, and i'm using Pure Waters mod (the best water mod imho). Is there a way to reduce the saturation of the only water to a more natural one?

Thank you for the answers :)

img855.imageshack.us/img855/983/screenshot2pjg.png (copy and paste, i'm a new user, so i cant put images)


Last edited by Devlon on 09 Jun 2013, 20:13, edited 1 time in total.

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PostPosted: 09 Jun 2013, 20:10 
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Not a bug, moved the thread.

Anyway, only way to affect only water is to use CK to adjust Water Multiplier and perhaps Near/Far Fog.

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PostPosted: 09 Jun 2013, 20:18 
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Thank you! I'll try to change the Water Multiplier via CK. I'll post here the result.


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PostPosted: 09 Jun 2013, 20:21 
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Unfortunately you probably can't lower the saturation drastically by just adjusting the multiplier if your preset is pretty heavy on saturation otherwise as well.

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PostPosted: 09 Jun 2013, 20:31 
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Yepp that is a very high blue RGB value in the Water multiplier, try adding a neutral RGB value of for example 40, 40, 40 to get a grey color and see how much of the other elements affect the water. Sky color affects the surface of water quite drastically as well. Is it that dark blue all the time from different viewing angles, or does it become less blue in certain places?

You don't seem to run WATER that I have tested out recently because of the water bugs been mentioned here and that mod actually adds those color edges around the edges of the water near shore lines and well any edge of any water pool. The Water Multiplier does not have an affect on it, I had it at 0 and it still had a very strong green almost fog like edge around all water pools.


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PostPosted: 09 Jun 2013, 20:33 
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Jawz
Oh, it is actually WATER that's causing the green edge? I noticed that at some point as well but didn't care to look into it as it vanished, most likely then after I uninstalled the said mod...

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PostPosted: 09 Jun 2013, 20:46 
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As far as I could tell at least, I had only the Bethesda HD pack and particle patch installed all was looking good in both interior and exterior cells, then I test WATER and bam, huge very strong green edges around most of the water types I encountered :? I will try and make some comparisons between vanilla, WATER, Purewaters and the effect Water Multiplier has on the water with a preset and post in a new thread for users with such water issues can have a look at the effects the different waters produce so it will end this never ending problem hosting ;) Hopefully


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PostPosted: 10 Jun 2013, 07:11 
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I've tried to change the Water Multiplier parameter, but it doesn't seem to change. I've tried to unable Climates of Tamriel, and the water took a more natural colour.
Furthermore I noticed that the deep blue colour appears only during a clear day, from the morning to the sunset.
Now i suppose it's a problem with the lighting effects of CoT, I'll try to change the mod Weathers, but what's the parameter that affects sky lighting? Sunlight perhaps, or Ambient (i'm always talking abut the Objectdata->Weather-> Edit)?


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PostPosted: 10 Jun 2013, 12:17 
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If it only appears during the days under a blue sky it is the sky reflection on the water that creates that dark blue water. As the Water Multiplier affects the tint of water in the non reflected parts of the water and underwater, at least that is where it is most noticeable.

The sky colors are named Horizon, Sky-Lower and Sky-Upper in the weather edit menu inside the drop down menu above the RGB values.


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