Desaturation of darker objects, saturation of brighter stuff
Posted: 19 Jun 2013, 10:36
One thing that's always bothered me is that objects at night don't desaturate at all.
In dark condition, there is not much light getting reflected so there is not much colour coming from the object to activate our cone cells in order for us to determine it's colour. But there is enough light to activate our rod cells to determine the brightness of the objects.
But in Skyrim, the "appearance of objects due to how much light they receive" is very unrealistic. The brighter the objects, the more white they get as they receive more ambient light instead of reflecting more light of certain colours. And when things go dark, they just get darker while retaining it's colour without desaturating at all.
No matter what I do with the post-processing, there is just no way I can make it realistic. Reducing saturation at night just desaturates all the light source for example.
I hope ENB can change the object post processing to reflect this.
Also, there is also not much blue tint in dark condition. The blue tint happens because the rod cells are only sensitive to green-blue lights. (see https://en.wikipedia.org/wiki/Purkinje_effect) I tried to lerp with adaptation but it doesn't go very well as I have no idea how adaptation variables are calculated.
In dark condition, there is not much light getting reflected so there is not much colour coming from the object to activate our cone cells in order for us to determine it's colour. But there is enough light to activate our rod cells to determine the brightness of the objects.
But in Skyrim, the "appearance of objects due to how much light they receive" is very unrealistic. The brighter the objects, the more white they get as they receive more ambient light instead of reflecting more light of certain colours. And when things go dark, they just get darker while retaining it's colour without desaturating at all.
No matter what I do with the post-processing, there is just no way I can make it realistic. Reducing saturation at night just desaturates all the light source for example.
I hope ENB can change the object post processing to reflect this.
Also, there is also not much blue tint in dark condition. The blue tint happens because the rod cells are only sensitive to green-blue lights. (see https://en.wikipedia.org/wiki/Purkinje_effect) I tried to lerp with adaptation but it doesn't go very well as I have no idea how adaptation variables are calculated.