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PostPosted: 11 Jul 2013, 14:21 
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Joined: 12 Jun 2013, 07:19
Posts: 66
hi Boris, do you mind explaining the vanilla adaptation and vanilla bloom texture in enbeffect.fx? Like How are they generated and what is the difference between them and yours? i am looking for more free textures to make use of :D


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Tomoko
PostPosted: 11 Jul 2013, 14:49 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Never paid attention to shaders of adaptation and don't want to understand how they work. Bloom is three passes blurring of 1/4 screen size texture. I don't recommend to use them, because planning to remove from enbeffect.fx and use only when own mod bloom and adaptation disabled (don't remember now why decided so).

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