|
Hi. Bloom in enbbloom.fx is same as internal when this file deleted, as i remember (just backup), so you can see how it work. Bloom is blurring, but not standart of any kind, i experimented with it to make look like it should in real world, but with limitation to performance, so different bloom files have different code, some have middle of summ, some combine maximal and middle values on one of blurring passes. In short, it's approximation, not very bad as in most games, but far not ideal. In one project i did full screen bloom computation and it looked wonderful, but that game was cpu limited and that bloom was performance free as running in parallel, i can't do this in the mod as it kill fps too much, but current 512*512 image of bloom is always bad and require to be blurred too much to hide aliasing, so whatever you try to do with bloom now, it can't be sharp (except if you compute sharper low range in enbeffect.fx and mix it with bloom texture). What i guarantee is that bloom is never bigger than brigtness of underlying pixels which where used for blurring (i mean maximal by range used, not individual pixels) and bloom is very close by intensity to original image blurred, no color changes are made of any kind.
_________________ i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128 I am INFP, not the brutal, godamnit.
|