| ENBSeries http://enbdev.com/enbseries/forum/ |
|
| Releasing ENB GTA San Andreas Source Code http://enbdev.com/enbseries/forum/viewtopic.php?f=28&t=2104 |
Page 1 of 1 |
| Author: | Performer [ 11 Jul 2013, 13:24 ] |
| Post subject: | Releasing ENB GTA San Andreas Source Code |
Hey Boris, You already made it clear: You hate GTA SA and you hate all of the new graphics drivers and you don't wanna continue ENB for GTA San Andreas. So why don't you release the source of it? Others could make the adjustments they wan't and no one would ever asking you about it. There are such things as: - A completly buggy motion blur which need to be fixxed. - Limits everywhere - Water and other things won't work at Multiplayer This would be IT. You could everything leave behind and could focus on modern games and what you like to do. And what is the amount of work for you doing that? Excactly: ZERO! That were my overall solution for solving any problem. As you may have heard, PektaGTA and DK22 are making an ENB alternative and I think they could also archieve knowledge from your source fixxing the bad bugs they have for now. Thats all we asking for and would be the simplest solution. What do you think? |
|
| Author: | Marty McFly [ 11 Jul 2013, 13:28 ] |
| Post subject: | Re: Releasing ENB GTA San Andreas Source Code |
It wouldn't have to be open for everybody, only for trusted people like DK22 or petka who really know what they do and who deserve it; where you can be sure they don't make any shit out of it like ultravipdx11 gangsta mod. |
|
| Author: | Performer [ 11 Jul 2013, 13:33 ] |
| Post subject: | Re: Releasing ENB GTA San Andreas Source Code |
Marty McFly wrote: It wouldn't have to be open for everybody, only for trusted people like DK22 or petka who really know what they do and who deserve it; where you can be sure they don't make any shit out of it like ultravipdx11 gangsta mod. That would be cool aswell. But we need updates to make advanced progress in graphics modding. Boris, take a look at GTAForums and look into the ENB Series Screenshot thread. If you still think those are all "ultravipdx11 gangsta mod" kids: You need new glasses. And that is all made with the limits of ENB series. With unlimited ENB series... DAMN... I couldn't imagine this OH and here is a link to PektaGTAs and DK22s ENB Alternative "SA::Render": http://vol-gta.com/forum/41-2125-1 if they got the ENB code we would shit in our pants litteraly |
|
| Author: | ENBSeries [ 11 Jul 2013, 14:38 ] |
| Post subject: | Re: Releasing ENB GTA San Andreas Source Code |
First of all, read rules of this forum category in yellow big bar at the beginning of each page. I'll move topic to other place later. Second, i don't want to give sources to anybody, had experience with freaks who asked and got it, no thanks. Recently Alex Blade shared link of SA:Render project, i'm glad they doing it and don't want to break their work by releasing modern version of ENBSeries, they will hate me. |
|
| Author: | Performer [ 11 Jul 2013, 15:03 ] |
| Post subject: | Re: Releasing ENB GTA San Andreas Source Code |
1. Whoops. Sorry 'bout that. I'm kinda blind 2. and 3. PektaGTA and DK22 are not "anybody" I think you could trust them. And thats why you should gave them source. So they can improve and continue this mod to the best thats possible. Combining 2 mods/knowlegde would be the best expirence. |
|
| Author: | Marty McFly [ 11 Jul 2013, 15:04 ] |
| Post subject: | Re: Releasing ENB GTA San Andreas Source Code |
Hmm you mentioned in the changelog of 0.076 that you added depth dependt motion blur but it's still the old one. Also you've said to me previously that you've created a fix for that motion blur flickering bug (no flickering but rapid amount change from extreme to almost 0, you've said it's prerendered frames isue). |
|
| Author: | Performer [ 11 Jul 2013, 15:06 ] |
| Post subject: | Re: Releasing ENB GTA San Andreas Source Code |
Marty McFly wrote: Hmm you mentioned in the changelog of 0.076 that you added depth dependt motion blur but it's still the old one. Also you've said to me previously that you've created a fix for that motion blur flickering bug (no flickering but rapid amount change from extreme to almost 0, you've said it's prerendered frames isue). Yeah thats actually the worst point. No chances to add a working motion blur. Those prerendered frames don't look nice and the data needed to improve this would be in the source :S |
|
| Page 1 of 1 | All times are UTC |
| Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |
|