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| Skyrim ENB Requests http://enbdev.com/enbseries/forum/viewtopic.php?f=28&t=2234 |
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| Author: | ENBSeries [ 17 Aug 2013, 06:07 ] |
| Post subject: | Re: Skyrim ENB Requests |
Fog distance unchanged, brightness of the fog is FogColorMultiplier(Sunrise/Sunset/Day/Night) variable. |
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| Author: | FiftyTifty [ 17 Aug 2013, 20:19 ] |
| Post subject: | Re: Skyrim ENB Requests |
ENBSeries wrote: Fog distance unchanged, brightness of the fog is FogColorMultiplier(Sunrise/Sunset/Day/Night) variable. I see, it makes the problem slightly less apparent, but it's still an eye sore. Would it be possible to get a feature that increases the brightness of fog off in the distance only? I.E, excluding the near fog? Upping the color multiplier too high makes the very light fog, near the player, too intense. Another feature, though I don't know if this is possible in the scope of ENB, is to generate lighting from fires. For example, there are many campfires throughout Skyrim. Though only a slight few have actual lights placed on them. It'd save an age's worth of work if ENB could do this in real time; making fires produce light. |
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| Author: | ENBSeries [ 17 Aug 2013, 20:59 ] |
| Post subject: | Re: Skyrim ENB Requests |
You will not get any good result with separated near and far fog parameters, they made by me only to map it to hdr, use CK for editing fog. Light from particles is already created and not planning make another, because there is no separation what is fire and what is not, especially after modding it's hard to determine. Many spells and decals already affected by fire properties in wrong way. |
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| Author: | FiftyTifty [ 18 Aug 2013, 13:52 ] |
| Post subject: | Re: Skyrim ENB Requests |
ENBSeries wrote: You will not get any good result with separated near and far fog parameters, they made by me only to map it to hdr, use CK for editing fog. Light from particles is already created and not planning make another, because there is no separation what is fire and what is not, especially after modding it's hard to determine. Many spells and decals already affected by fire properties in wrong way. I see there is a language barrier. I'll use simple english regarding the fog: "Could you create closefogbrightness, distantfogbrightness settings?" Shame about the fires. |
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