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| Skyrim ENB Requests http://enbdev.com/enbseries/forum/viewtopic.php?f=28&t=2234 |
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| Author: | Lunatics [ 09 Aug 2013, 16:34 ] |
| Post subject: | Skyrim ENB Requests |
Hey Boris, don't know if these additions are possible but it would be great. Option to control detailed shadow intensity (Similiar to SkyLighting options) Option to Desaturate Distance Fog Color and Volumetric Fog Improving the interiorNight and interiorDay to possibly check the value used for Night / Day detection (store it perhaps? to cross-reference?) that should work around in-engine bugs of misconfigured interiors. Possibly adding a new Saturation / Desaturation effect with Day, Night, Interior's option Vsync @ 60hz option With these options ENBSeries should become quite a bit stronger in providing high fidelity images for Skyrim. |
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| Author: | ENBSeries [ 09 Aug 2013, 16:56 ] |
| Post subject: | Re: Skyrim ENB Requests |
Quote: Option to control detailed shadow intensity (Similiar to SkyLighting options) Sorry, shadows are shadows, they have non shadowed, shadowed and penumbra areas, i will not do their intensity, it's same as to ask physician scientist to teach students alchemy and conversation with spirits. Quote: Option to Desaturate Distance Fog Color and Volumetric Fog Use curve control. Quote: Possibly adding a new Saturation / Desaturation effect with Day, Night, Interior's option Gamma for all of that, i never saw situation when it can't be used instead of saturation and so much important. Also everything have it's own cost, computations of this happen on cpu. But if you mean post process effect for saturation and desaturation with control of the parameters, it's very simple, any shader coder will do in 10 minutes max. Quote: Vsync @ 60hz option It's impossible, vertical syncronization work at frequency of display refresh rate or 1/2, 1/3, 1/4 of it, you need to set display refresh rate manually in videodrivers contol panel, only old OS (winme, win98) had enumeration of display refresh rate, now winxp and all above it work at 60 hz by default and driver report refresh rate=0 at enumeration. Quote: Improving the interiorNight and interiorDay to possibly check the value used for Night / Day detection (store it perhaps? to cross-reference?) that should work around in-engine bugs of misconfigured interiors. I don't understand. Time of the day is computed as hours from sun or helper mod, with some enbseries.ini setting it use sky color or background color (sky color is fine and logically correct). |
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| Author: | Lunatics [ 09 Aug 2013, 18:38 ] |
| Post subject: | Re: Skyrim ENB Requests |
For interior night / day detection I had no clue that you checked the sky color, are you looking at it's intensity (RGBA added together / 4) or what? This info might be useful for modifying in-game image spaces to fix that issue. For Vsync a 1/2 refresh would be useful then for individuals on 120hz monitors and changing the desktop refresh rate for one game is annoying considering it could be an option. To note it should be possible to enumerate a given devices cap's from the IDXGIAdapter class (which contains a description with all resolutions and their refresh rates in rational format). I'll continue playing with the curve control for Fog and Volumetric fog but the issue I was bumping into with that was that it would alter the alpha values and not just the color of the current fog; hence the request. For Shadows I guess I'll drop that; but I really hope you change your mind or at least let us adjust opacity on it one day. Thanks for the reply and here are some screens of current progress just to show I am not just requesting these things without reason. http://imgur.com/a/HwDWk I use almost all of the ENB effects except for imagespace lighting (not quite sure what that is doing). |
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| Author: | ENBSeries [ 09 Aug 2013, 19:57 ] |
| Post subject: | Re: Skyrim ENB Requests |
Quote: are you looking at it's intensity (RGBA added together / 4) or what? This info might be useful for modifying in-game image spaces to fix that issue. Max of rgb. Also in the night horizon color of sky is black, right? Quote: For Vsync a 1/2 refresh would be useful then for individuals on 120hz monitors Those users can set present interval in skyrimprefs.ini, it was my mistake to provide EnableVSync. Quote: I'll continue playing with the curve control for Fog and Volumetric fog but the issue I was bumping into with that was that it would alter the alpha values and not just the color of the current fog; hence the request. Alpha not modified by me for volumetric fog and for distant fog it not exist. Quote: For Shadows I guess I'll drop that; but I really hope you change your mind or at least let us adjust opacity on it one day. Hope live long, but it's hopeless in my case. |
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| Author: | Lunatics [ 09 Aug 2013, 20:45 ] |
| Post subject: | Re: Skyrim ENB Requests |
Quote: Max of rgb. Also in the night horizon color of sky is black, right? Typically that's the case and works well; however interiors tend to use green, or blue, or some pale variant. You are talking about the base rgb on the Skybox correct (Not including the textures)? Quote: Those users can set present interval in skyrimprefs.ini, it was my mistake to provide EnableVSync. Yeah with the .200 versions iPresentInterval appears to be getting overwritten (even with Vsync disabled) or at least non-functional (I'll double check ini's and drivers to ensure I am not overriding somewhere else) Quote: Alpha not modified by me for volumetric fog and for distant fog it not exist. I'll take some screens to highlight the issue then and perhaps garner some feedback from you. Quote: Hope live long, but it's hopeless in my case. Guess that's that then. Some additional Questions (this kind of turned into Q&A lol) while I have you: ReservedMemorySizeMb - Is this for paging to disk? Or are you reserving vram space to dump memory onto? EnableUnsafeMemoryHacks - What hacks are we talking about? Would this affect Skyrim stability? AddDisplaySuperSamplingResolutions - If enabled do we need to re-open the Skyrim launcher to select it or can we just double our resolution in the configs? FixPhysics - Is this a timing related fix or just a generic bugfix? Thanks, again for your response. |
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| Author: | evok99 [ 09 Aug 2013, 23:46 ] |
| Post subject: | Re: Skyrim ENB Requests |
Lunatics wrote: Hey Boris, don't know if these additions are possible but it would be great. Option to Desaturate Distance Fog Color and Volumetric Fog FogColorCurve only changes the color of the mountain from blue to red for me sometimes....I think depending on my palette. I would KILL for a way to desaturate to FogColor. |
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| Author: | ENBSeries [ 10 Aug 2013, 00:35 ] |
| Post subject: | Re: Skyrim ENB Requests |
Lunatics Quote: You are talking about the base rgb on the Skybox correct (Not including the textures)? Sky gradient don't have textures and i use horizon color for that and only in case when time of the day failed or not enabled (and old day/night detector not enabled also). Quote: Yeah with the .200 versions iPresentInterval appears to be getting overwritten (even with Vsync disabled) or at least non-functional (I'll double check ini's and drivers to ensure I am not overriding somewhere else) No, when EnableVSync=true in latest versions, then data used from game itself. Quote: ReservedMemorySizeMb - Is this for paging to disk? Or are you reserving vram space to dump memory onto? Look in to thread of 0.200 or 0.199 versions, i'm tired to reply the same things, it doesn't matter unless you have ctds or heavy stuttering. In short, it's size of video memory which will not be filled up by mod. Quote: EnableUnsafeMemoryHacks - What hacks are we talking about? Would this affect Skyrim stability? Not again... Do you care? I don't and have no idea why somebody need to know this, especially the fact that this variable meaning changes in different versions. Quote: AddDisplaySuperSamplingResolutions - If enabled do we need to re-open the Skyrim launcher to select it or can we just double our resolution in the configs? In video options of launcher will be added new resolution for full screen mode which is x2 bigger than desktop resolution. Quote: FixPhysics - Is this a timing related fix or just a generic bugfix? It's just fps limiter with 100 fps upper limit. At first i wanted to cut very short frames, but by unknown reasons for some users it not work and make fps very low, that's why i changed it to fps limiter which measure time with 10 frames smoothing. |
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| Author: | Lunatics [ 11 Aug 2013, 05:56 ] |
| Post subject: | Re: Skyrim ENB Requests |
Thanks Boris for the information; as this has jumped off course from the original thread I am just going to give up on this thread lol. |
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| Author: | ENBSeries [ 11 Aug 2013, 12:27 ] |
| Post subject: | Re: Skyrim ENB Requests |
Don't give up, not simple to find arguments for me, but if you can proove importance, i will do. |
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| Author: | FiftyTifty [ 16 Aug 2013, 18:10 ] |
| Post subject: | Re: Skyrim ENB Requests |
Just piggy-backing on the overall theme of this topic. *Cough* Without further adieu.. Would it be possible to get a brightness setting for fog, both near and distant? With my ENB settings, everything is bright and colorful. However, the mountains in the distance are dark. The problem is with the fog. Upping the power of the fog can remedy the problem with the mountains, but then the fog is MUCH closer. |
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