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Option to control detailed shadow intensity (Similiar to SkyLighting options)
Sorry, shadows are shadows, they have non shadowed, shadowed and penumbra areas, i will not do their intensity, it's same as to ask physician scientist to teach students alchemy and conversation with spirits.
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Option to Desaturate Distance Fog Color and Volumetric Fog
Use curve control.
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Possibly adding a new Saturation / Desaturation effect with Day, Night, Interior's option
Gamma for all of that, i never saw situation when it can't be used instead of saturation and so much important. Also everything have it's own cost, computations of this happen on cpu. But if you mean post process effect for saturation and desaturation with control of the parameters, it's very simple, any shader coder will do in 10 minutes max.
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Vsync @ 60hz option
It's impossible, vertical syncronization work at frequency of display refresh rate or 1/2, 1/3, 1/4 of it, you need to set display refresh rate manually in videodrivers contol panel, only old OS (winme, win98) had enumeration of display refresh rate, now winxp and all above it work at 60 hz by default and driver report refresh rate=0 at enumeration.
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Improving the interiorNight and interiorDay to possibly check the value used for Night / Day detection (store it perhaps? to cross-reference?) that should work around in-engine bugs of misconfigured interiors.
I don't understand. Time of the day is computed as hours from sun or helper mod, with some enbseries.ini setting it use sky color or background color (sky color is fine and logically correct).