forgive me if this is not the best category for this thread..
A few years back somebody turned up to our bf1942 community with a gtasa enbseries mod - which happened to work (partially) in battlefield 1942. Bloom worked well and some other features tried to but failed (water reflections sort-of worked too)
I don't play a great deal of bf1942 anymore, but there is still active discussion on our modding forum about the finer points of modding the game.
One thing that comes up time and time again is the
lack of shadows on mesh. The game will only use dynamic shadows on the terrain/heightmap and nothing on mesh. what would be great is to have everything cast and receive shadows.
expecting anyone to invest many hours in an enb mod for bf1942 at this point in time, to achieve this, could be a bit ambitious..

! but I am interested to know 'if' you think it would be possible?
... Maybe then I can give some facts to our ongoing shadow discussions, thanks for your time.