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| Weird "little squares"filter with enb in Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=28&t=3118 |
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| Author: | amadeus_dark [ 04 May 2014, 16:15 ] |
| Post subject: | Weird "little squares"filter with enb in Skyrim |
![]() ![]() ![]() It's Awful! Please! Help me to fix this! Thanks a lot Pd: The enb is REALVISION A Perfomance, but with other enb this werid flilter appears again |
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| Author: | Uriel24 [ 04 May 2014, 16:24 ] |
| Post subject: | Re: Weird "little squares"filter with enb in Skyrim |
That's probably some amazing skyrim/skyrimprefs .ini tweak. |
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| Author: | amadeus_dark [ 04 May 2014, 18:04 ] |
| Post subject: | Re: Weird "little squares"filter with enb in Skyrim |
Nope, i'm check the .ini and are fine, the problem only appears with the enb |
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| Author: | --JawZ-- [ 04 May 2014, 18:18 ] |
| Post subject: | Re: Weird "little squares"filter with enb in Skyrim |
Almost looks like the interlace effect available in Skyrealism - ENB Evolved Are you using his enbeffect.fx file? What other shader/.fx, .txt files are you running with? |
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| Author: | amadeus_dark [ 04 May 2014, 18:23 ] |
| Post subject: | Re: Weird "little squares"filter with enb in Skyrim |
--JawZ-- wrote: Almost looks like the interlace effect available in Skyrealism - ENB Evolved Are you using his enbeffect.fx file? What other shader/.fx, .txt files are you running with? i'm only using the Realvision A performance (for RLO) files |
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| Author: | --JawZ-- [ 04 May 2014, 18:26 ] |
| Post subject: | Re: Weird "little squares"filter with enb in Skyrim |
Ok, then it might just be a low quality setting for either DetailedShadows, Skylighting, SSAO or any other shadow effect that you might be running with. Or a high enbseries.ini shadow radius with or without a high or even low iBlurDeferredShadowMask in the skyrimprefs.ini |
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| Author: | amadeus_dark [ 04 May 2014, 18:43 ] |
| Post subject: | Re: Weird "little squares"filter with enb in Skyrim |
i'm configured several times with the ENBcustomizer and the only succes is when i'm deactivated the "user effect" in advanced->global, but.... the enb not works without this The settings of the enbseries.ini [GLOBAL] UseEffect=true [EFFECT] UseOriginalPostProcessing=false EnableBloom=true EnableAdaptation=true EnableAmbientOcclusion=false EnableDepthOfField=false UseOriginalObjectsProcessing=false EnableDetailedShadow=true EnableSunRays=true EnableSkyLighting=false EnableReflection=false EnableImageBasedLighting=false EnableSoftParticles=false EnableParticleLights=false EnableSubSurfaceScattering=false EnableSunGlare=true EnableLens=true EnableWater=false EnableUnderwater=false EnableCloudShadows=false EnableVolumetricRays=false EnableProceduralSun=false EnableMist=false [WEATHER] EnableMultipleWeathers=false [BLOOM] Quality=2 AmountDay=0.3 AmountNight=0.1 BlueShiftAmountDay=2.0 BlueShiftAmountNight=0.2 ContrastDay=1.0 ContrastNight=1.0 AmountInterior=1.0 ContrastInterior=1.0 BlueShiftAmountInterior=1.0 AmountInteriorDay=0.3 AmountInteriorNight=0.2 ContrastInteriorDay=1.0 ContrastInteriorNight=1.0 BlueShiftAmountInteriorDay=1.0 BlueShiftAmountInteriorNight=1.0 AmountSunrise=0.3 AmountSunset=0.3 BlueShiftAmountSunrise=2.0 BlueShiftAmountSunset=2.0 IgnoreWeatherSystem=false [LENS] ReflectionIntensitySunrise=0.3 ReflectionIntensityDay=0.4 ReflectionIntensitySunset=0.3 ReflectionIntensityNight=0.13 ReflectionIntensityInteriorDay=0.12 ReflectionIntensityInteriorNight=0.12 ReflectionPowerSunrise=0.9 ReflectionPowerDay=1.1 ReflectionPowerSunset=0.9 ReflectionPowerNight=2.4 ReflectionPowerInteriorDay=2.0 ReflectionPowerInteriorNight=2.0 DirtIntensitySunrise=0.13 DirtIntensityDay=0.19 DirtIntensitySunset=0.14 DirtIntensityNight=0.16 DirtIntensityInteriorDay=0.13 DirtIntensityInteriorNight=0.13 DirtPowerSunrise=1.9 DirtPowerDay=2.1 DirtPowerSunset=1.9 DirtPowerNight=1.78 DirtPowerInteriorDay=1.9 DirtPowerInteriorNight=1.9 IgnoreWeatherSystem=false [SSAO_SSIL] UseIndirectLighting=true UseComplexIndirectLighting=true UseComplexAmbientOcclusion=true UseAmbientIndirectLighting=true SamplingQuality=0 SamplingPrecision=0 SamplingRange=0.6 FadeFogRange=1.0 SizeScale=0.5 SourceTexturesScale=0.7 EnableComplexFilter=true FilterQuality=0 FilterType=0 AOAmount=0.75 AOAmountInterior=1.0 ILAmount=3.5 ILAmountInterior=1.0 ILType=0 AOIntensity=1.0 AOIntensityInterior=1.0 AOType=0 AOMixingType=0 AOMixingTypeInterior=0 EnableDenoiser=true EnableSupersampling=false [NIGHTDAY] DetectorDefaultDay=false DetectorLevelDay=0.7 DetectorLevelNight=0.1 DetectorLevelCurve=0.5 DetectorOldVersion=false [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.1 AdaptationTime=0.2 AdaptationMin=0.2 AdaptationMax=1.0 [ENVIRONMENT] DirectLightingIntensityDay=1.3 DirectLightingIntensityNight=1.0 DirectLightingCurveDay=1.7 DirectLightingCurveNight=1.0 DirectLightingDesaturationDay=0.8 DirectLightingDesaturationNight=0.8 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierNight=2.1 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierNight=2.0 SpecularFromLightDay=0.1 SpecularFromLightNight=0.0 AmbientLightingIntensityDay=1.3 AmbientLightingIntensityNight=1.0 AmbientLightingCurveDay=0.6 AmbientLightingCurveNight=1.0 AmbientLightingDesaturationDay=0.8 AmbientLightingDesaturationNight=0.0 PointLightingIntensityDay=1.0 PointLightingIntensityNight=1.0 PointLightingCurveDay=0.9 PointLightingCurveNight=0.9 PointLightingDesaturationDay=0.5 PointLightingDesaturationNight=0.4 FogColorMultiplierDay=0.6 FogColorMultiplierNight=0.2 FogColorCurveDay=0.6 FogColorCurveNight=1.0 ColorPowDay=1.3 ColorPowNight=1.0 DirectLightingIntensityInterior=1.0 DirectLightingCurveInterior=1.0 DirectLightingDesaturationInterior=0.0 SpecularAmountMultiplierInterior=1.0 SpecularPowerMultiplierInterior=1.0 SpecularFromLightInterior=0.0 AmbientLightingIntensityInterior=1.0 AmbientLightingCurveInterior=1.0 AmbientLightingDesaturationInterior=0.0 PointLightingIntensityInterior=1.0 PointLightingCurveInterior=1.0 PointLightingDesaturationInterior=0.0 FogColorMultiplierInterior=1.0 FogColorCurveInterior=1.0 ColorPowInterior=1.0 DirectLightingIntensityInteriorDay=1.0 DirectLightingIntensityInteriorNight=1.0 DirectLightingCurveInteriorDay=1.0 DirectLightingCurveInteriorNight=1.0 DirectLightingDesaturationInteriorDay=0.0 DirectLightingDesaturationInteriorNight=0.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 SpecularFromLightInteriorDay=0.0 SpecularFromLightInteriorNight=0.0 AmbientLightingIntensityInteriorDay=1.0 AmbientLightingIntensityInteriorNight=0.75 AmbientLightingCurveInteriorDay=0.9 AmbientLightingCurveInteriorNight=0.7 AmbientLightingDesaturationInteriorDay=0.0 AmbientLightingDesaturationInteriorNight=0.0 PointLightingIntensityInteriorDay=1.2 PointLightingIntensityInteriorNight=1.2 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationInteriorDay=0.4 PointLightingDesaturationInteriorNight=0.4 FogColorMultiplierInteriorDay=1.0 FogColorMultiplierInteriorNight=1.0 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 DirectLightingIntensitySunrise=1.2 DirectLightingIntensitySunset=1.2 DirectLightingCurveSunrise=1.7 DirectLightingCurveSunset=1.7 DirectLightingDesaturationSunrise=0.8 DirectLightingDesaturationSunset=0.8 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierSunset=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierSunset=1.0 SpecularFromLightSunrise=0.1 SpecularFromLightSunset=0.1 AmbientLightingIntensitySunrise=1.4 AmbientLightingIntensitySunset=1.4 AmbientLightingCurveSunrise=0.5 AmbientLightingCurveSunset=0.5 AmbientLightingDesaturationSunrise=0.8 AmbientLightingDesaturationSunset=0.8 AmbientColorFilterAmountSunrise=0.0 AmbientColorFilterAmountDay=0.0 AmbientColorFilterAmountSunset=0.0 AmbientColorFilterAmountNight=0.0 AmbientColorFilterAmountInteriorDay=0.0 AmbientColorFilterAmountInteriorNight=0.0 AmbientColorFilterTopSunrise=1, 1, 1 AmbientColorFilterTopDay=1, 1, 1 AmbientColorFilterTopSunset=1, 1, 1 AmbientColorFilterTopNight=1, 1, 1 AmbientColorFilterTopInteriorDay=1, 1, 1 AmbientColorFilterTopInteriorNight=1, 1, 1 AmbientColorFilterMiddleSunrise=0, 0, 0 AmbientColorFilterMiddleDay=0, 0, 0 AmbientColorFilterMiddleSunset=0, 0, 0 AmbientColorFilterMiddleNight=0, 0, 0 AmbientColorFilterMiddleInteriorDay=0, 0, 0 AmbientColorFilterMiddleInteriorNight=0, 0, 0 AmbientColorFilterBottomSunrise=1, 1, 1 AmbientColorFilterBottomDay=1, 1, 1 AmbientColorFilterBottomSunset=1, 1, 1 AmbientColorFilterBottomNight=1, 1, 1 AmbientColorFilterBottomInteriorDay=1, 1, 1 AmbientColorFilterBottomInteriorNight=1, 1, 1 PointLightingIntensitySunrise=1.0 PointLightingIntensitySunset=1.0 PointLightingCurveSunrise=0.9 PointLightingCurveSunset=0.9 PointLightingDesaturationSunrise=0.5 PointLightingDesaturationSunset=0.5 ParticleLightsIntensitySunrise=1.0 ParticleLightsIntensityDay=1.0 ParticleLightsIntensitySunset=1.0 ParticleLightsIntensityNight=1.2 ParticleLightsIntensityInteriorDay=1.0 ParticleLightsIntensityInteriorNight=1.0 FogColorMultiplierSunrise=0.7 FogColorMultiplierSunset=0.7 FogColorCurveSunrise=0.75 FogColorCurveSunset=0.75 ColorPowSunrise=1.3 ColorPowSunset=1.3 IgnoreWeatherSystem=false [SKY] Enable=true DisableWrongSkyMath=true StarsIntensity=1.8 StarsCurve=1.0 AuroraBorealisIntensity=1.0 AuroraBorealisCurve=0.7 CloudsIntensityDay=1.5 CloudsIntensityNight=0.4 CloudsCurveDay=1.0 CloudsCurveNight=1.0 CloudsDesaturationDay=0.0 CloudsDesaturationNight=0.3 GradientIntensity=0.6 GradientDesaturation=0.4 GradientTopIntensityDay=1.0 GradientTopIntensityNight=0.9 GradientTopCurveDay=0.7 GradientTopCurveNight=0.8 GradientMiddleIntensityDay=2.3 GradientMiddleIntensityNight=0.7 GradientMiddleCurveDay=1.0 GradientMiddleCurveNight=0.8 GradientHorizonIntensityDay=2.5 GradientHorizonIntensityNight=0.8 GradientHorizonCurveDay=1.0 GradientHorizonCurveNight=0.8 SunIntensity=1.0 SunDesaturation=0.5 SunCoronaIntensity=1.0 SunCoronaCurve=0.8 SunCoronaDesaturation=0.7 MoonIntensity=1.5 MoonCurve=1.0 MoonDesaturation=0.0 CloudsIntensityInterior=1.0 CloudsCurveInterior=1.0 CloudsDesaturationInterior=0.0 CloudsEdgeClamp=0.5 CloudsEdgeIntensity=8.0 GradientIntensityDay=1.00 GradientIntensityNight=0.2 GradientIntensityInterior=1.0 GradientDesaturationDay=0.0 GradientDesaturationNight=0.0 GradientDesaturationInterior=0.0 GradientTopIntensityInterior=1.0 GradientTopCurveInterior=1.0 GradientMiddleIntensityInterior=1.0 GradientMiddleCurveInterior=1.0 GradientHorizonIntensityInterior=1.0 GradientHorizonCurveInterior=1.0 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0 CloudsCurveInteriorDay=1.0 CloudsCurveInteriorNight=1.0 CloudsDesaturationInteriorDay=0.0 CloudsDesaturationInteriorNight=0.0 CloudsOpacitySunrise=1.0 CloudsOpacityDay=1.0 CloudsOpacitySunset=1.0 CloudsOpacityNight=1.0 CloudsOpacityInteriorDay=1.0 CloudsOpacityInteriorNight=1.0 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0 GradientTopCurveInteriorDay=1.0 GradientTopCurveInteriorNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0 GradientMiddleCurveInteriorDay=1.0 GradientMiddleCurveInteriorNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0 GradientHorizonCurveInteriorDay=1.0 GradientHorizonCurveInteriorNight=1.0 CloudsIntensitySunrise=1.5 CloudsIntensitySunset=1.5 CloudsCurveSunrise=1.0 CloudsCurveSunset=1.0 CloudsDesaturationSunrise=0.0 CloudsDesaturationSunset=0.0 CloudsEdgeFadeRange=1.0 CloudsEdgeMoonMultiplier=4.0 GradientIntensitySunrise=1.0 GradientIntensitySunset=1.0 GradientDesaturationSunrise=0.0 GradientDesaturationSunset=0.0 GradientTopIntensitySunrise=1.5 GradientTopIntensitySunset=1.5 GradientTopCurveSunrise=0.7 GradientTopCurveSunset=0.7 GradientMiddleIntensitySunrise=2.3 GradientMiddleIntensitySunset=2.3 GradientMiddleCurveSunrise=1.0 GradientMiddleCurveSunset=1.0 GradientHorizonIntensitySunrise=2.5 GradientHorizonIntensitySunset=2.5 GradientHorizonCurveSunrise=1.0 GradientHorizonCurveSunset=1.0 SunIntensitySunrise=1.0 SunIntensityDay=1.0 SunIntensitySunset=1.0 SunIntensityNight=1.0 SunIntensityInteriorDay=1.0 SunIntensityInteriorNight=1.0 SunDesaturationSunrise=0.4 SunDesaturationDay=0.5 SunDesaturationSunset=0.4 SunDesaturationNight=0.0 SunDesaturationInteriorDay=0.0 SunDesaturationInteriorNight=0.0 SunColorFilterSunrise=1, 1, 1 SunColorFilterDay=1, 1, 1 SunColorFilterSunset=1, 1, 1 SunColorFilterNight=1, 1, 1 SunColorFilterInteriorDay=1, 1, 1 SunColorFilterInteriorNight=1, 1, 1 SunGlowIntensitySunrise=0.1 SunGlowIntensityDay=0.2 SunGlowIntensitySunset=0.1 SunGlowIntensityNight=0.0 SunGlowIntensityInteriorDay=0.0 SunGlowIntensityInteriorNight=0.0 SunGlowHazinessSunrise=0.0 SunGlowHazinessDay=0.0 SunGlowHazinessSunset=0.0 SunGlowHazinessNight=0.0 SunGlowHazinessInteriorDay=0.0 SunGlowHazinessInteriorNight=0.0 MoonIntensitySunrise=1.0 MoonIntensityDay=0.2 MoonIntensitySunset=0.2 MoonIntensityNight=1.5 MoonIntensityInteriorDay=1.0 MoonIntensityInteriorNight=1.0 MoonCurveSunrise=1.0 MoonCurveDay=1.0 MoonCurveSunset=1.0 MoonCurveNight=1.0 MoonCurveInteriorDay=1.0 MoonCurveInteriorNight=1.0 MoonDesaturationSunrise=0.0 MoonDesaturationDay=0.0 MoonDesaturationSunset=0.0 MoonDesaturationNight=0.0 MoonDesaturationInteriorDay=0.0 MoonDesaturationInteriorNight=0.0 IgnoreWeatherSystem=false [OBJECT] SubSurfaceScatteringMultiplierSunrise=0.0 SubSurfaceScatteringMultiplierDay=0.0 SubSurfaceScatteringMultiplierSunset=0.0 SubSurfaceScatteringMultiplierNight=0.0 SubSurfaceScatteringMultiplierInteriorDay=0.0 SubSurfaceScatteringMultiplierInteriorNight=0.0 SubSurfaceScatteringPowerSunrise=8.0 SubSurfaceScatteringPowerDay=8.0 SubSurfaceScatteringPowerSunset=8.0 SubSurfaceScatteringPowerNight=8.0 SubSurfaceScatteringPowerInteriorDay=8.0 SubSurfaceScatteringPowerInteriorNight=8.0 IgnoreWeatherSystem=false [LIGHTSPRITE] IntensityDay=1.1 IntensityNight=0.9 CurveDay=1.2 CurveNight=1.0 IntensityInterior=1.0 CurveInterior=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 IntensitySunrise=1.1 IntensitySunset=1.1 CurveSunrise=1.2 CurveSunset=1.2 IgnoreWeatherSystem=false [WINDOWLIGHT] Intensity=2.5 Curve=1.5 IntensityDay=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDay=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 IntensitySunrise=1.0 IntensitySunset=1.0 CurveSunrise=1.0 CurveSunset=1.0 IgnoreWeatherSystem=false [VOLUMETRICFOG] EnableShadows=true IntensityDay=1.2 IntensityNight=0.2 CurveDay=0.5 CurveNight=0.8 IntensityInterior=1.0 CurveInterior=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 LightingInfluenceDay=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 IntensitySunrise=1.2 IntensitySunset=1.2 CurveSunrise=0.5 CurveSunset=0.5 LightingInfluenceSunrise=1.0 LightingInfluenceSunset=1.0 IgnoreWeatherSystem=false [FIRE] IntensityDay=1.0 IntensityNight=2.0 CurveDay=0.7 CurveNight=0.7 IntensityInterior=1.0 CurveInterior=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 IntensitySunrise=1.0 IntensitySunset=1.0 CurveSunrise=0.7 CurveSunset=0.7 AdditiveBlending=true IgnoreWeatherSystem=false [COLORCORRECTION] UsePaletteTexture=true Brightness=1.0 GammaCurve=1.0 UseProceduralCorrection=false [SHADOW] ShadowObjectsFix=true ShadowCastersFix=false UseBilateralShadowFilter=true ShadowQualityFix=true DetailedShadowQuality=1 ShadowFilterQuality=1 ShadowBlurRange=4.0 ShadowBlurRangeInterior=2.0 IgnoreWeatherSystem=false [DEPTHOFFIELD] FadeTime=0.2 Quality=0 IgnoreWeatherSystem=false [RAYS] SunRaysMultiplier=1.5 SunRaysMultiplierSunrise=0.5 SunRaysMultiplierDay=0.9 SunRaysMultiplierSunset=0.5 SunRaysMultiplierNight=0.4 SunRaysMultiplierInteriorDay=0.4 SunRaysMultiplierInteriorNight=0.4 IgnoreWeatherSystem=false [SKYLIGHTING] Quality=1 FilterQuality=1 AmbientMinLevel=0.9 AmbientMinLevelSunrise=0.6 AmbientMinLevelDay=0.8 AmbientMinLevelSunset=0.6 AmbientMinLevelNight=0.3 AmbientMinLevelInteriorDay=0.1 AmbientMinLevelInteriorNight=0.1 IgnoreWeatherSystem=false [VEGETATION] SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerSunset=1.0 IgnoreWeatherSystem=false [EYES] SubSurfaceScatteringMultiplierSunrise=0.36 SubSurfaceScatteringMultiplierDay=0.48 SubSurfaceScatteringMultiplierSunset=0.36 SubSurfaceScatteringMultiplierNight=0.24 SubSurfaceScatteringMultiplierInteriorDay=0.24 SubSurfaceScatteringMultiplierInteriorNight=0.24 SubSurfaceScatteringPowerSunrise=4.9 SubSurfaceScatteringPowerDay=0.5 SubSurfaceScatteringPowerSunset=4.9 SubSurfaceScatteringPowerNight=8.0 SubSurfaceScatteringPowerInteriorDay=8.0 SubSurfaceScatteringPowerInteriorNight=8.0 IgnoreWeatherSystem=false [PARTICLE] IntensityDay=1.0 IntensityNight=0.6 IntensityInteriorDay=0.65 IntensityInteriorNight=1.0 LightingInfluenceDay=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=0.5 IntensitySunrise=1.0 IntensitySunset=1.0 LightingInfluenceSunrise=1.0 LightingInfluenceSunset=1.0 IgnoreWeatherSystem=false [REFLECTION] Quality=2 FilterQuality=2 FilterBluriness=0.3 SizeScale=0.35 SourceTexturesScale=0.25 Amount=1.0 Power=1.0 GlosinessMin=0.0 GlosinessMax=0.0 EnableDenoiser=true DenoiserType=0 EnableSupersampling=false ExteriorEnable=true InteriorEnable=true IgnoreWeatherSystem=false [IMAGEBASEDLIGHTING] AdditiveAmountDay=0.08 AdditiveAmountNight=0.08 MultiplicativeAmountDay=0.0 MultiplicativeAmountNight=0.0 ReflectiveAmountDay=0.2 ReflectiveAmountNight=0.2 AdditiveAmountSunrise=0.08 AdditiveAmountSunset=0.08 AdditiveAmountInteriorDay=0.08 AdditiveAmountInteriorNight=0.08 MultiplicativeAmountSunrise=0.0 MultiplicativeAmountSunset=0.0 MultiplicativeAmountInteriorDay=0.0 MultiplicativeAmountInteriorNight=0.0 ReflectiveAmountSunrise=0.2 ReflectiveAmountSunset=0.2 ReflectiveAmountInteriorDay=0.2 ReflectiveAmountInteriorNight=0.2 IgnoreWeatherSystem=false [RAIN] Enable=false EnableAntialiasing=false EnableSupersampling=true MotionStretch=1.0 MotionTransparency=0.9 IgnoreWeatherSystem=false [TIMEOFDAY] Enable=false DawnDuration=1.5 SunriseTime=7.25 DayTime=13.5 SunsetTime=19.25 DuskDuration=1.5 NightTime=1.0 [SUBSURFACESCATTERING] Quality=0 Radius=4.0 Amount=0.66 EpidermalAmount=0.44 SubdermalAmount=0.002 EpidermalDiffuseSaturation=0.06 SubdermalDiffuseSaturation=0.09 EpidermalMix=0.5 SubdermalMix=0.22 SubdermalTranslucency=0.27 SubdermalPhase=0.009 IgnoreWeatherSystem=false [WATER] EnablePreCache=false EnableDispersion=true EnableCaustics=true EnableParallax=true EnableShadow=true EnableVolumetricShadow=true EnableLighting=true EnableSelfReflection=true EnableDisplacement=true DisplacementQuality=0 DisplacementFilterQuality=2 ShadowQuality=1 EnableShadowNoise=false ReflectionAmount=1.0 FrennelMultiplier=1.0 FrennelMin=0.0 FrennelMax=1.0 DispersionAmount=0.3 CausticsAmount=3.0 SunSpecularMultiplier=1.52 SunScatteringMultiplier=5.5 SunLightingMultiplier=0.88 WetMultiplier=0.72 WavesAmplitudeSunrise=0.8 WavesAmplitudeDay=0.5 WavesAmplitudeSunset=0.8 WavesAmplitudeNight=0.8 WavesAmplitudeInteriorDay=1.0 WavesAmplitudeInteriorNight=1.0 Muddiness=0.72 IgnoreWeatherSystem=false [UNDERWATER] EnableDispersion=true EnableParallax=true EnableDisplacement=false EnableSilhouette=true EnableBlurring=true EnableReflection=true EnableShadow=true ShadowQuality=0 DispersionAmount=0.9 ReflectionAmount=1.0 TransparencyFade=1.0 TransparencyCurve=1.5 DeepnessFade=1.0 DeepnessDarkening=0.5 TintAmount=2.0 TintFade=2.0 SunScatteringMultiplier=1.0 IgnoreWeatherSystem=false [CLOUDSHADOWS] EnableAtNight=false OpacitySunrise=0.59 OpacityDay=0.39 OpacitySunset=0.59 OpacityNight=1.0 OpacityInteriorDay=0.39 OpacityInteriorNight=1.0 IgnoreWeatherSystem=false [VOLUMETRICRAYS] Quality=1 IntensitySunrise=0.15 IntensityDay=0.25 IntensitySunset=0.15 IntensityNight=0.15 IntensityInteriorDay=0.25 IntensityInteriorNight=0.15 DensitySunrise=1.0 DensityDay=1.0 DensitySunset=1.0 DensityNight=1.0 DensityInteriorDay=1.0 DensityInteriorNight=1.0 SkyColorAmountSunrise=0.5 SkyColorAmountDay=0.5 SkyColorAmountSunset=0.5 SkyColorAmountNight=0.5 SkyColorAmountInteriorDay=0.5 SkyColorAmountInteriorNight=0.5 IgnoreWeatherSystem=false [PROCEDURALSUN] Size=1.0 EdgeSoftness=0.5 GlowIntensitySunrise=0.4 GlowIntensityDay=0.4 GlowIntensitySunset=0.4 GlowIntensityNight=0.4 GlowIntensityInteriorDay=0.4 GlowIntensityInteriorNight=0.4 GlowCurveSunrise=1.0 GlowCurveDay=1.0 GlowCurveSunset=1.0 GlowCurveNight=1.0 GlowCurveInteriorDay=1.0 GlowCurveInteriorNight=1.0 IgnoreWeatherSystem=false [MIST] ColorFromEnvironmentFog=0.0 SkyLightingAmountSunrise=0.3 SkyLightingAmountDay=0.35 SkyLightingAmountSunset=0.3 SkyLightingAmountNight=0.1 SkyLightingAmountInteriorDay=0.5 SkyLightingAmountInteriorNight=0.1 SunLightingAmountSunrise=0.1 SunLightingAmountDay=0.1 SunLightingAmountSunset=0.1 SunLightingAmountNight=0.1 SunLightingAmountInteriorDay=0.1 SunLightingAmountInteriorNight=0.1 DesaturationSunrise=0.0 DesaturationDay=0.0 DesaturationSunset=0.0 DesaturationNight=0.0 DesaturationInteriorDay=0.0 DesaturationInteriorNight=0.0 ColorFilterSunrise=1, 1, 1 ColorFilterDay=1, 1, 1 ColorFilterSunset=1, 1, 1 ColorFilterNight=1, 1, 1 ColorFilterInteriorDay=1, 1, 1 ColorFilterInteriorNight=1, 1, 1 RelativeToCameraSunrise=0.0 RelativeToCameraDay=0.0 RelativeToCameraSunset=0.0 RelativeToCameraNight=0.0 RelativeToCameraInteriorDay=0.0 RelativeToCameraInteriorNight=0.0 VerticalOffsetSunrise=-10.0 VerticalOffsetDay=-10.0 VerticalOffsetSunset=-10.0 VerticalOffsetNight=-10.0 VerticalOffsetInteriorDay=-10.0 VerticalOffsetInteriorNight=-10.0 DensitySunrise=1.5 DensityDay=1.5 DensitySunset=1.5 DensityNight=1.5 DensityInteriorDay=1.5 DensityInteriorNight=1.5 VerticalFadeSunrise=4.0 VerticalFadeDay=4.0 VerticalFadeSunset=4.0 VerticalFadeNight=4.0 VerticalFadeInteriorDay=4.0 VerticalFadeInteriorNight=4.0 BottomTopSunrise=0.0 BottomTopDay=0.0 BottomTopSunset=0.0 BottomTopNight=0.0 BottomTopInteriorDay=0.0 BottomTopInteriorNight=0.0 ExponentialFadeSunrise=1.0 ExponentialFadeDay=1.0 ExponentialFadeSunset=1.0 ExponentialFadeNight=1.0 ExponentialFadeInteriorDay=1.0 ExponentialFadeInteriorNight=1.0 IgnoreWeatherSystem=false EnableAnchors=false And this is the settings of skyrimprefs.ini (the only different is the changes to operate the enb) [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=1 [Display] iBlurDeferredShadowMask=0 fInteriorShadowDistance=3000.0000 fShadowDistance=2000.0000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=0 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=3600.0000 fGamma=1.2400 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=1000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=2500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=0 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=720 iSize W=1280 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=10 iMaxDecalsPerFrame=30 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 470" fShadowBiasScale=0.5000 iShadowMaskQuarter=4 iShadowMapResolution=512 bFXAAEnabled=0 iShadowFilter=3 bShadowsOnGrass=1 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=1 iAdapter=0 iPresentInterval=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=5000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Interface] bDialogueSubtitles=0 bGeneralSubtitles=0 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=1 bUseKinect=0 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=25000.0000 fBlockMaximumDistance=100000.0000 fBlockLevel1Distance=32768.0000 fBlockLevel0Distance=20480.0000 fSplitDistanceMult=0.7500 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=250 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=50 uMaxSkinDecalsPerActor=40 [LOD] fLODFadeOutMultObjects=7.5000 fLODFadeOutMultItems=4.5000 fLODFadeOutMultActors=6.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=0 uLastAspectRatio=3 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 |
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| Author: | --JawZ-- [ 04 May 2014, 19:19 ] |
| Post subject: | Re: Weird "little squares"filter with enb in Skyrim |
settings you need to change enbseries.ini; [SHADOW] ShadowObjectsFix=true <- remove this as it has been removed in the latest ENB binaries. ShadowBlurRange=4.0 <- try changing this back to it's default value of 2.0 ShadowBlurRangeInterior=2.0 skyrimprefs.ini; iBlurDeferredShadowMask=0 <- Lowest value is 1 recommended is 3, the default value. This is mostly likely one of the causes for the interlace effect on shadows. fShadowBiasScale=0.5000 <- And this can be set to between 0.15 to 0.25 for best shadow rendering. The higher the value the more you remove shadows to be rendered, more or less. iShadowMapResolution=512 <- set this to 1024 if you can afford it, performance wise that is. I would strongly recommend that you start using text editor instead of some program to edit ENBSeries files. Notepad++ is a very nice text editor with many abilities that far surpasses any regular windows text editor. Some info directly copied from my ENB Guide about the Notepad++ text editor; Guide to ENB Series - Part 2 wrote: I suggest you to download Notepad++ it makes typing in new code way easier and also it’s a good tool to have if you create documents on a regular basis for example README files. How to make the file navigation easier with Notepad++ 1. When you have the enbeffect.fx opened up with Notepad++ locate the menu named Language and choose the language C, Language/C/C 2. To hide parts of the code inside the enbeffect either hold down the key Alt and press key 0 above the letter keys and below the F1-12 keys. Or go inside the menu View and locate Fold all and press it once to fold parts of the code. 3. Now you can view only the parts that you want to edit and have the rest hidden away, makes it a lot easier to not get "lost" in the code sort of speak. 4. You can also hide specific sections of the file manually by selecting the text/code you want to hide and then press Right Mouse button and go down the new menu which opened up to text that says Hide Lines. That will hide the selected part of the text/code and can be viewed again by simply pressing once on the arrows formed on the left side of the Notepad window right next to the line numbers. You can have the same "hide code sections" function like the one in the GUI shader window incorproated into the ENBSeries. |
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| Author: | amadeus_dark [ 04 May 2014, 20:37 ] |
| Post subject: | Re: Weird "little squares"filter with enb in Skyrim |
https://www.youtube.com/watch?v=KnQGs24U1e8 WORKS!! But a little problem.... is too "bright", it bothers your eyes, how could I fix it?
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| Author: | --JawZ-- [ 04 May 2014, 21:31 ] |
| Post subject: | Re: Weird "little squares"filter with enb in Skyrim |
From what I can gather from that scene I think the Direct Lighting intensity is the setting to adjust the value of. Look through my guide if you aren't sure about some effects, before and pictures of most effects and good simple explanations of what they do; Guide to ENBSeries - Teaching you how to tweak ENB Nice flick too |
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