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PostPosted: 09 May 2014, 22:40 
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Hi, I'm trying to use 3 d3d9.dll files in Skyrim.

I'm running the latest ENB Binary with a .dll file that render's frames ahead and helps me with studdering.

I've been using FXAA as my only kind of AA and it looks pretty good. But I've been reading that SMAA has sometimes better performance and doesn't blur the texture resolution like FXAA does. But to try out SMAA I'd have to use a 3rd d3d9.dll file in addition to my studder remover and the ENB .dll file.

Is there anyway to make a 2nd proxy?
This has probobly been asked many times before, but I searched the web and forum and came up empty. Thanks! ENB is EPIC!


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Tomoko
PostPosted: 09 May 2014, 23:58 
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What GPU do you have? I know for a fact that nVidia GPUs can already render frames ahead, it's an option in both the control panel and inspector - you can even select how many, up to 8 I think.


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PostPosted: 10 May 2014, 00:42 
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This is a good point, I may try that!

But it would still be easier to use multiple proxies, is it possible?


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PostPosted: 10 May 2014, 08:45 
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*blah-blah-blah maniac*
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No, it's impossible. Each proxy feature must be in each library, it's like train

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PostPosted: 14 May 2014, 12:06 
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It is indeed impossible for a dll to load multiple proxies, though you can still achieve your goal because latest sweetfx has proxy feature just like enb. Load order is then ENB - SweetFx - your dll.


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PostPosted: 16 May 2014, 01:56 
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Marty McFly wrote:
....though you can still achieve your goal because latest sweetfx has proxy feature just like enb. Load order is then ENB - SweetFx - your dll.

You mean this?

Code:
   /*-----------------------------------------------------------.
  /                  Misc settings                              /
  '-----------------------------------------------------------*/
// You can load and chain other DirectX wrappers (ENB, Helix, Windower...)
// If the external wrapper is already named d3d9.dll, rename it into
// something else like "d3d9_enb.dll" (note that even if this is commented it actually works)

// external_d3d9_wrapper = d3d9_Sharpen.dll
// external_dxgi_wrapper = none

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PostPosted: 16 May 2014, 12:25 
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Exactly.


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PostPosted: 16 May 2014, 17:22 
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Dunno why but my Skyrim always crash when I use an external .dll in SweetFX. But the only thing I want from FXAA is the post sharpening and that's easy to port to SweetFX.

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PostPosted: 16 May 2014, 20:03 
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Why not changing shader load order in SweetFX so lumasharpen happens after AA?


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PostPosted: 16 May 2014, 20:24 
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Luma Sharpen is actually in my effect.txt. GUI function FTW. :P

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