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And to do extra work to combine code in shaders, switching in based on interior/exterior basis. Btw, the simplest way to make this is by drawing screen quads by two shader functions and in vertex shader turn each quad visibility individually, depending from int/ext. Still, it's some work to concatenate global variables, if their names are same for both presets, it's increasing complexity a bit, but still simple.
_________________ i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128 I am INFP, not the brutal, godamnit.
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