ENBSeries wrote:
1) For which game?
2) Object based motion blur require some perverted hacks for Skyrim (if it's Skyrim), because objects drawed in separate thread from command buffer and they are there do not have any data about previous frame positions and rotations.
3) Motion blur in multithreaded games is hard to implement, because hard to syncronize the time when game update all vectors for camera movement (this happen in different thread), so length of motion blur vector is changing between frame to frame (depends from many factors), thats annoying. May be this can be fixed, but tricky.
4) HDR motion blur must be integrated in depth of field and post processing code to not broke them. But standarts are already defined. Also tricky.
1. All games that will be possible to code that in. Skyrim is a good starter but personally, I would love to have it for Fallout 3/NV.
2. If You'll look at the poll, most people prefer screen-based motion blur anyways.
3. It is worth it Boris

4. Up.