I'm using standard ENB. (i7-3770K+290X+16GB_RAM)
Just changed settings in enblocal.ini to recommended in STEP aside from [GLOBAL]
Code:
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
and changed enbseries.ini [EFFECT] to
Code:
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableLens=false
EnableAdaptation=false
EnableDepthOfField=false
EnableAmbientOcclusion=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSunGlare=true
EnableSkyLighting=false
EnableImageBasedLighting=false
EnableReflection=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=false
EnableWater=true
EnableUnderwater=true
EnableCloudShadows=false
EnableVolumetricRays=true
EnableProceduralSun=true
EnableMist=true
Here is the problem i got in game with this settings. (It is however fixed by setting UseOriginalObjectsProcessing=true)
Too bright:

Normal:

Definitely too bright:

Normal (+mist clouds decided to appear!

):

At first i thought this problem is caused by some mod (and i have full STEP Extended setup + some more like Climates Of Tamriel and Enhanced Lights and FX) but before testing it out i decided to run a clean install with ENB only.
And the problem remained. UseOriginalObjectsProcessing=true and everything fine. UseOriginalObjectsProcessing=false - fire is too bright.
If i set UseOriginalPostProcessing=false and UseOriginalObjectsProcessing=false problem is fixed again but color is weird. I like original look of Skyrim.
So you say i should just set
Code:
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=true
and be happy.
BUT. Then i done so and did a clean run of Skyrim another problem arouse.
With both UseOriginalPostProcessing and UseOriginalObjectsProcessing set to true AmbientOcclusion is not working
true

false (AmbientOcclusion appears

)

true (and decided to stay)

WHAT? Why?
Should i set UseOriginalObjectsProcessing=false in .ini and set it to true in game so AmbientOcclusion (and everything else probably) get enabled?
Or is there some other way to fix overly bright fire?
I tried to disable/enable things like Bloom but UseOriginalObjectsProcessing is only thing what works.
Unrelated question - is that glow supposed to be on that mountain?
