Seperate AO/IL config per object type in Skyrim
Posted: 25 Mar 2015, 22:27
The point is every type of object has its best AO/IL value.
for example,
most of Scenery objects are good when IL is higher, but Player and NPC cast weird lighting on their armpit in high IL condition.
good means not dramatic, but realistic. Dramatic ENB is not my favor at all.
it is possible to configure seperated AO/IL for car / light source when I played GTA4 using ENB.
if this option added as option, It will be really appreciated..
for example,
most of Scenery objects are good when IL is higher, but Player and NPC cast weird lighting on their armpit in high IL condition.
good means not dramatic, but realistic. Dramatic ENB is not my favor at all.
it is possible to configure seperated AO/IL for car / light source when I played GTA4 using ENB.
if this option added as option, It will be really appreciated..