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Fallout 4 0.280

Posted: 09 Nov 2015, 16:30
by Madpaddy
Any news on when the Fallout 4 0.280 will be released boris :).

Re: Fallout 4 0.280

Posted: 09 Nov 2015, 16:39
by ENBSeries
Strange question, game not released yet.

Re: Fallout 4 0.280

Posted: 09 Nov 2015, 16:54
by Madpaddy
Game is released in many countries now mate, and many use VPN to unlock from Australia at 1pm UK time.

Re: Fallout 4 0.280

Posted: 09 Nov 2015, 18:35
by ENBSeries
I'm using only official releases for non EA games.

Re: Fallout 4 0.280

Posted: 10 Nov 2015, 07:53
by Tearz
Hello Boris,

Any news on a possible release for fallout 4 enb ?

Thanks ;)

Re: Fallout 4 0.280

Posted: 10 Nov 2015, 15:14
by Tricky
Game seems to lack a brightness / gamma slider. That alone would be worth a lot.

Re: Fallout 4 0.280

Posted: 10 Nov 2015, 16:12
by jim2point0
What this game needs more than anything are higher resolution textures and more polygons. Oh.... and SLI support.

That said, some good AO and better shadows would go a long way. Indoors look extremely flat and could definitely use some ENB magic.

Re: Fallout 4 0.280

Posted: 10 Nov 2015, 16:47
by evok99
jim2point0 wrote:What this game needs more than anything are higher resolution textures and more polygons. Oh.... and SLI support.

That said, some good AO and better shadows would go a long way. Indoors look extremely flat and could definitely use some ENB magic.
I couldn't agree more. This game has very dated textures.

Re: Fallout 4 0.280

Posted: 10 Nov 2015, 17:56
by ENBSeries
Folks, game is awful from inside. It's like the made by indie who just want to develop games and ask on the forums what engine do they need for survival zombie point and click racing game. And this both bad gamebryo engine changes and new renderer pipeline. Some basic features of the mod like post process and ssao replacement simple to make, but even adjusting lights intensities and lot of other parameters from Skyrim is hundred or thousand times harder, especially with upcoming patches. I can't use automatic shader recompiler with their shaders, so 2000+ of them must be patched manually. Shadows from lights with such heavy conditions is the worst nightmare. Objects are not split by their native types, latex ravens sounds like ravens, trees sharing same properties as metal, stones and grass are the same. Seems F4 will not be any better than F3/NV with ENBSeries.

Re: Fallout 4 0.280

Posted: 10 Nov 2015, 18:07
by Tricky
ENBSeries wrote:Objects are not split by their native types, latex ravens sounds like ravens, trees sharing same properties as metal, stones and grass are the same. Seems F4 will not be any better than F3/NV with ENBSeries.
Oh not that old shader flag horse shoe again. I really thought they would have grown over that by now. Someone at Escapist or some other credible magazine should write an article on them. It's been what now, four games? Still can't get it right.