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PostPosted: 03 Dec 2015, 09:02 
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*master*

Joined: 10 May 2015, 04:33
Posts: 144
Can anyone help me?? I've looked all over and tried every possible thing that everyone else who had issues getting both ENB .275 + ReShade 1.1 to work together. I have no problem in Fallout 4 getting both to work, but not this. I have no clue why, but when both are enable, immediate CTD. Im running SLI 980 ti. Brand new install of GTA V. I can get each to run individually, but when combining them both, CTD.

System
Intel 3930k
32 GB Ram
980 ti x 2
SSD

Current Settings
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade64.dll


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Tomoko
PostPosted: 03 Dec 2015, 09:53 
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Joined: 27 Dec 2011, 08:53
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Proably it works without using [PROXY] feature at all, like Fallout 4 version. I don't know details, try to find answers on this forum and in google. And ask in gta5 gallery topic http://enbseries.enbdev.com/forum/viewtopic.php?f=14&t=3912

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PostPosted: 03 Dec 2015, 19:50 
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I use Reshade as a proxy via ENB using the same settings as you, and it works perfectly. Might be related to SLI, who knows.

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PostPosted: 04 Dec 2015, 00:35 
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*master*

Joined: 10 May 2015, 04:33
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I've tried every possible combination, and have no issues in Fallout 4 or other games that use both. I was able to get it to work with ReShade v0.17.1, but 0.18.x and newer doesn't work. I've posted on GTA5mods.com and ReShade forum as well. I was just curious as this is the first time I've run into this issue when it works for another game just fine, and the fact that others get this to work no problem. Thanks.


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PostPosted: 06 Dec 2015, 02:55 
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*master*

Joined: 10 May 2015, 04:33
Posts: 144
Well someone from the ReShade forums posted a reply for something to try, and I don't understand how it works, but it does.

Boris, or anyone who understands how the dll is loaded, can fill me in because this solution makes no since to me whatsoever. Basically the solution is to rename Reshade64.dll to dxgi.dll and in the enbseries.ini set the Proxy to the following:

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=d3d11.dll

Correct me if Im wrong, but in order for the Proxy settings to work, the ENB dll would already have to be working. So why then, every other setting results in a CTD, but this somehow magically works. To me if this works, then all the other settings that I tried should have worked as well. IDK, I will reserve for you people that are smarter than I. Thanks.


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PostPosted: 06 Dec 2015, 08:54 
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
I don't know. With that setting and renamed ReShade to dxgi, proxy will not be used at all, because file not exist. Valid setting must be EnableProxyLibrary=true, InitProxyFunctions=true, ProxyLibrary=d3d11.dll but they not guarantee to work with any wrapper, just correct for ideal code. InitProxyFunctions means that DirectX functions are linked like any 3d applications do, otherwise proxy is loaded as any dll file and when loaded it need (if it can) attach functions manually (or that could be any dll, like asi loader).

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I am INFP, not the brutal, godamnit.


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PostPosted: 06 Dec 2015, 12:40 
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*master*

Joined: 10 May 2015, 04:33
Posts: 144
I know, and that is why Im confused. To me, since this works, I should be able to just have the d3d11.dll for enb and dxgi.dll for reshade and not worry about the proxy settings, but if I don't name the proxy to your d3d11.dll, I can't get both to work, but that doesn't make since because enb has to work in order to use the settings to tell it ;p Either way, it works,a nd for that Im grateful, I just don't understand why it works but the others correct ways do not.... ;p Thanks everyone.


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