EnableAdaptation=false
[SKYLIGHTING]
AmbientMinLevelSunrise=1.0
AmbientMinLevelDay=1.0
http://i.imgur.com/73OmlCM.jpghttp://i.imgur.com/bch62Td.jpgEnableAdaptation=true
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
http://i.imgur.com/R2d99HA.jpghttp://i.imgur.com/4L8AN8r.jpgMy goal is to make indirect light still allow some illumination, like in real-life, which both of these settings seem to accomplish. Unfortunately, all of the color is washed away during the shading/shadow process and thus the illumination is grayscale instead of having the color of the original textures.
The only way I've found around this is to set ambient light to 30% or higher (which then allows color), but would prefer a more realistic indirect lighting method instead of just pumping up ambient light.