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 Post subject: Re: Skyrim ENB Parallax
PostPosted: 23 Feb 2016, 04:11 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Location: Russia
Don't ask me such things, it's bugthesda parallax, i just added code for calculating valid directions. Use parallax mods as examples to learn something from others mistakes.

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Tomoko
 Post subject: Re: Skyrim ENB Parallax
PostPosted: 23 Feb 2016, 15:49 
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Joined: 13 Jan 2016, 22:48
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Alas, so far as I can tell; none of the available "parallax-enabled' mods actually works the way it is supposed to. Do you know if the parallax map and thusly the alpha channel for parallax use in ENB is supposed to be 0 to 1 or -1 to 1? Meaning, is 255 at ground level, 0 at ground level, or 127 at ground level?


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 Post subject: Re: Skyrim ENB Parallax
PostPosted: 23 Feb 2016, 17:31 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
I don't know and don't have parallax mods installed to dump shaders and check them. Better create test texture for any existing parallax mod, which contains three values, then rotate camera around, zero level will be static like any other textures.

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