In my current ENB preset, if I use volumetric rays, there is a VAST difference in the brightness of the sky and richness of color. It is particularly noticeable in game (I am using both rays and volumetric rays combined because it creates the effect I want). This is true even if sky coloration is turned all the way to zero. I do not like the way this happens at all. What is really weird is that this washed out look DID NOT APPEAR when I was adjusting the values in game. It did not appear until I closed out and reloaded the game. Is there any way to remove this affect and still use volumetric rays? The only difference between these two pictures is the enabling of volumetric rays.
WITHOUT Volumetric Rays:

WITH Volumetric Rays:
