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 Post subject: Suggestion for realism
PostPosted: 14 Feb 2016, 12:38 
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Joined: 10 Sep 2013, 19:14
Posts: 25
I am going to offer a suggestion for realism to the ENB Series author. The high-middle-low appearance/algorithm used for the sky by the ENB is not quite right. This is especially noticeable at sunset. During the day the high-middle-low sky model works as a result of greenhouse gases and the light of more colors being scattered at the horizon (hence the lighter color there). However, as sunset approaches, the horizon OPPOSITE the sun becomes as dark as the higher part of the sky and does not follow the high-middle-low model that is used in the enb. At sunset (or just after), the sky opposite the sunset becomes the darkest part of the sky. If one pays close attention, the sky colors resemble a very faded rainbow... with the warmer colors where the sun has set, rapidly shifting to a very pale green (sometimes the green is not very noticeable), followed by blue, increasing in darkness through dark indigo and a very dark violet opposite the sun. This is especially true just after the sun has set. Weather and inversions that trap greenhouse gases may change this somewhat but in general this is how it works.

Is there any way that this effect could be simulated? I don't expect the "rainbow" effect to exist but perhaps by shifting the "high" part of the sky to the horizon opposite the sun? The middle being a ring that goes through the top of the sky and the "horizon" being on the side where the sun has set? Or is this hard-coded by the game?


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Tomoko
PostPosted: 14 Feb 2016, 13:24 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
It's game specific model and i will not change that for any game with official modding support, modders don't like things they can't control.

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