3rd person stuttering
Posted: 27 Jul 2017, 19:16
Hi Boris,
just wanted to thank you for you tools that made my beautiful Skyrim stutter-free even with 4K textures and 7GB RAM and 7GB VRAM usage. Screen
I was wondering if anybody mentioned to you that Skyrim has problem with stuttering during cell loading when loading too much LOD textures and objects. It only happens while being in 3rd person camera (doesn't happen in first person).
Sheson wrote why it happens and couple of his solutions with drawbacks here.
Is there anything you could do about it ?
Bonus question if you find any spare time (plz correct me if i make any wrong statements)...
Skyrim is dx9 game and saves textures and geometry in shared VRAM {physicall VRAM+tesv.exe (RAM)}. enbhost.exe process allocates textues from tesv.exe in it's own memory pool thus saving us from infamous tesv.exe 3.1GB RAM usage crash. If I set EnableUnsafeMemoryHacks=1, enbhost.exe process is not being used and your hack tries to allocate all textures and geometry in VRAM only. What could happen that people still reach tesv.exe 3.1GB RAM limit even when having EnableUnsafeMemoryHacks=1 ?
(we know hack is working because it eliminated stuttering which is otherwise present when it's disabled)
Best regards, gonna donate what i can again, when SSE gets some new features.
just wanted to thank you for you tools that made my beautiful Skyrim stutter-free even with 4K textures and 7GB RAM and 7GB VRAM usage. Screen
I was wondering if anybody mentioned to you that Skyrim has problem with stuttering during cell loading when loading too much LOD textures and objects. It only happens while being in 3rd person camera (doesn't happen in first person).
Sheson wrote why it happens and couple of his solutions with drawbacks here.
Is there anything you could do about it ?
Bonus question if you find any spare time (plz correct me if i make any wrong statements)...
Skyrim is dx9 game and saves textures and geometry in shared VRAM {physicall VRAM+tesv.exe (RAM)}. enbhost.exe process allocates textues from tesv.exe in it's own memory pool thus saving us from infamous tesv.exe 3.1GB RAM usage crash. If I set EnableUnsafeMemoryHacks=1, enbhost.exe process is not being used and your hack tries to allocate all textures and geometry in VRAM only. What could happen that people still reach tesv.exe 3.1GB RAM limit even when having EnableUnsafeMemoryHacks=1 ?
(we know hack is working because it eliminated stuttering which is otherwise present when it's disabled)
Best regards, gonna donate what i can again, when SSE gets some new features.