Anyone had luck getting supersampling working with New Vegas
Posted: 11 Jun 2019, 14:24
I know this is supposed to work, one way or another. I know at least some people have gotten it to work. I also know there are basic instructions on how to get it to work: AddDisplaySuperSamplingResolutions=true, change resolution to 2x height & 2x width, full screen, and (unmentioned but supposedly important) UseDeferredRendering=false. Doing all of this does not net me supersampling, however. Just a regular, non-antialiased render at 1080p.
The STEP guide's brief mention of ENB supersampling says AddDisplaySuperSamplingResolution is best left to false and is only for experts. Elsewhere it is largely reckoned that forcing supersampling via the likes of Nvidia Profile Inspector is the way to go. But this does not work. I get a regular, non-antialiased render at 1080p.
Honestly? All I really want is to render the ENB's overlay as a supersample -- like what it already can do for SSAO, but for all of its effects. See, the thing is.. I've been using ENB 0.173, which allows me to use hardware AA with ENB. This mostly looks great. But ENB's overlay ignores the AA smoothing; every pixel it provides is basically nearest-neighbor. So edges with high contrast in the overlay stand out like they weren't anti-aliased at all:
This image used 4xMSAA and 4xSGSSAA. The plants and low-contrast edges are nicely anti-aliased but the high-contrast areas, such as around the character's head and the mountains in the background, exhibit aliasing. This is the sort of thing it would be nice to have supersampling for. If I could just get it on the ENB overlay, that would probably be ideal, but really the focus of this post is to find out how to get SSAA working at all.
The STEP guide's brief mention of ENB supersampling says AddDisplaySuperSamplingResolution is best left to false and is only for experts. Elsewhere it is largely reckoned that forcing supersampling via the likes of Nvidia Profile Inspector is the way to go. But this does not work. I get a regular, non-antialiased render at 1080p.
Honestly? All I really want is to render the ENB's overlay as a supersample -- like what it already can do for SSAO, but for all of its effects. See, the thing is.. I've been using ENB 0.173, which allows me to use hardware AA with ENB. This mostly looks great. But ENB's overlay ignores the AA smoothing; every pixel it provides is basically nearest-neighbor. So edges with high contrast in the overlay stand out like they weren't anti-aliased at all:
This image used 4xMSAA and 4xSGSSAA. The plants and low-contrast edges are nicely anti-aliased but the high-contrast areas, such as around the character's head and the mountains in the background, exhibit aliasing. This is the sort of thing it would be nice to have supersampling for. If I could just get it on the ENB overlay, that would probably be ideal, but really the focus of this post is to find out how to get SSAA working at all.