SSE complex particle light settings.
Posted: 03 Jul 2022, 21:46
Just curious if you can elaborate further on the difference between big range scale and distance fade? Increasing big range scale or decreasing distance fade seems to have a very similar effect in that it increases the light radius range. Are both similarly impactful on performance? Is increasing particle light intensity, increasing big range scale and increasing distance fade a reasonable method to maintain a nice visual effect with good performance while mitigating light and shadow clipping through objects?
In my quick test last night max big range scale and a high distance fade seemed to be more ideal vs low big range scale and low distance fade. Are there any other settings I should consider playing with?
Thanks.
In my quick test last night max big range scale and a high distance fade seemed to be more ideal vs low big range scale and low distance fade. Are there any other settings I should consider playing with?
Thanks.