Noticed a few ingredients that react to window light parameter.
Appears to be Taproot, Deathbell, Torchbug Thorax and Chaurus Egg.
Also, Glow Dust reacts to fire parameter. But I guess it might supposed to be like that.
First time poster so can't post complete image url's
static.skyrim.nexusmods (dot) com/images/5594926-1371779046.jpg
static.skyrim.nexusmods (dot) com/images/5594926-1371779084.jpg
static.skyrim.nexusmods (dot) com/images/5594926-1371779132.jpg
Skyrim particle patch for ENB
- Author
- Message
-
Offline
- Posts: 4
- Joined: 21 Jun 2013, 04:55
Re: Skyrim particle patch for ENB
Hi mindflux, first off awesome work
Just an issue i have noticed and thought i would bring it to your attention. I have a weird shadow texture around light shafts indoors and have narrowed it down to the file fxambbeamdust02.nif.
Here are some pics with and without the file installed.
with
without
Thank you.
Edit: Thanks JawZ, must have posted the wrong pic for the with file. Also the only change between the 2 pics is me deleting the fxambbeamdust02.nif file.
Just an issue i have noticed and thought i would bring it to your attention. I have a weird shadow texture around light shafts indoors and have narrowed it down to the file fxambbeamdust02.nif.
Here are some pics with and without the file installed.
with
without
Thank you.
Edit: Thanks JawZ, must have posted the wrong pic for the with file. Also the only change between the 2 pics is me deleting the fxambbeamdust02.nif file.
Last edited by Rizla on 21 Jun 2013, 08:20, edited 1 time in total.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: Skyrim particle patch for ENB
Rizla:
I would redo that comparison in the same spot as it might be caused by the adaptation and/or some other settings as well.
Create a new save game in the similar spot so you take the comparison images in the same position and viewing angle. Not saying that you should create a new character just make a new save in that location and load that save game and take a picture with and without the files you mentioned.
I will have a look at it myself and see if I get similar results but I highly doubt that a Dust beam mesh file causes some shadow issues, I think it some setting that causes your issue there.
I would redo that comparison in the same spot as it might be caused by the adaptation and/or some other settings as well.
Create a new save game in the similar spot so you take the comparison images in the same position and viewing angle. Not saying that you should create a new character just make a new save in that location and load that save game and take a picture with and without the files you mentioned.
I will have a look at it myself and see if I get similar results but I highly doubt that a Dust beam mesh file causes some shadow issues, I think it some setting that causes your issue there.
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: Skyrim particle patch for ENB
Jawz, thanks a lot for helping out, I haven't had too much spare time lately.
NoxMentis
Thanks for report, I will take a look.
Rizla
Using RLO?
NoxMentis
Thanks for report, I will take a look.
Rizla
Using RLO?
-
Offline
- Posts: 4
- Joined: 21 Jun 2013, 04:55
Re: Skyrim particle patch for ENB
I am using RLO. That's the first thing that i thought could be causing the issue but after uninstalling RLO its still there.
Its hard to tell in the screenshots what it looks like. If i was to try and explain it its like a cone shape but instead of the dust particles fading away at the large end of the cone there's a black shadowy texture.
Its hard to tell in the screenshots what it looks like. If i was to try and explain it its like a cone shape but instead of the dust particles fading away at the large end of the cone there's a black shadowy texture.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: Skyrim particle patch for ENB
Rizla:
Test generating a new enbseries.ini by renaming your current enbseries.ini and launch Skyrim and do a before and after comparison with the mesh file. It might be some enbseries.ini setting that is causing it. Just for testing purposes.
When you generate a new .ini file like that all values will be set to it's default state and thus will have a vanilla look or as close to it as possible.
Test generating a new enbseries.ini by renaming your current enbseries.ini and launch Skyrim and do a before and after comparison with the mesh file. It might be some enbseries.ini setting that is causing it. Just for testing purposes.
When you generate a new .ini file like that all values will be set to it's default state and thus will have a vanilla look or as close to it as possible.
-
Offline
- Posts: 4
- Joined: 21 Jun 2013, 04:55
Re: Skyrim particle patch for ENB
Ok i tried as you suggested JawZ but still getting the same issue.
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: Skyrim particle patch for ENB
No worries, I know what the problem is - it's actually caused by my oversight and lack of testing. Try the latest particle patch now, hopefully should be fixed now.
-
Offline
- Posts: 4
- Joined: 21 Jun 2013, 04:55
Re: Skyrim particle patch for ENB
Fixed. You sir are a legend. Thank you
-
Offline
- *sensei*
- Posts: 312
- Joined: 18 Jul 2012, 09:46
- Location: Bangladesh
Re: Skyrim particle patch for ENB
Hi
I think WATER compat patch needs a small update because of the waterfall fixes in main version.
WATER changes same meshes to sync animation speed.
I think WATER compat patch needs a small update because of the waterfall fixes in main version.
WATER changes same meshes to sync animation speed.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit