Enhanced Lighting for ENB, updated 25 November-14

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Which part of ELE will you be using? To see which I should spend more time on.

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Posts: 1
Joined: 13 Nov 2013, 06:35

Re: Enhanced Lightning for ENB, updated 11/03

It sounds like you are using all sorts of tricks to limit overpopulating light sources and still allow for dark dungeons and player light sources, like torches/candlelight. Just how far can you go in terms of limiting "pop in"? Cause with both RLO and Elfx I have seen many places, especially dungeons, where its absolutely absurd. I would like to use Immersive Spells and Light (http://skyrim.nexusmods.com/mods/39759//?) but in my last play through I ended up resorting to Gophers nightvision because it was so bad in so many places. Will this lighting makeover be better? Should I be looking for another solution, such as Relighting Skyrim (which I was planning on trying until I stumbled across this)? Thanks for your time.

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*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Enhanced Lightning for ENB, updated 11/03

LordDorian402;

I actually think that having that radial blur causes a nice effect to Night eye. It still need some fine-tuning which will make it more subtle so it will carefully have a blur that creates a focus to center fo the screen. And the overall look has already been improved after I posted those shoots.

Perhaps we'll see, there are already a lot of modules in the ELE suite and that one is pretty easy to adjust. Will write up an easy to use and understand approach to tweaking that for anyone who want's to personalize that feature. In fact later on I will write up such guides/tutorials for every module.

I can't remember how Morrowind's Night eye effect looks like, been 10 years or something like that. And I won't recreate Oblivions Blue bloom night eye :roll:


Awesome sunrise shoot, really dig the spread of the Sun across the Horizon and the blend of the intense colors :)


moisan4;

Yeah I know, Ewi sent me a PM when it was released ;)
And thank for your appreciation of both of our work :)


livnthedream;

I try my best to keep the issue with having too many Light bulbs emit on to one and the same mesh which causes that light pop in and out problem. Some interiors though is all but impossible and thus I have to remove some light sources and place the one I can spare in better locations that will still lit up the "main path" or the significant parts of that interior cell.

I won't however spend my time to make it compatible with that Illuminated spells module from RLO and I don't know what that mod is, the Immersive Spells and Light so will have to take a look at what it does this weekend to be sure of any statement I claim of it's function with any of the ELE modules.

As my light bulbs module haven't covered enough areas to be deemed "play through" worthy yet I suggest you look in to Relighting Skyrim as both I and NovakDalton strived to have the ability to have a good amount of light bulbs that would still allow torches. but in some interiors, as I mentioned before, is more or less impossible because of the way Bethesda set up the meshes.
If you encounter any issues with Relighting Skyrim try using ELFX mesh changes with Relighting Skyrim and see if it helps.

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Joined: 03 Mar 2013, 03:37

Re: Enhanced Lightning for ENB, updated 11/03

Sorry for asking the obvious... but I can not seam to find all the files...?

I use ELFX... this is my load order at the moment is this correct?

ELE - Spell and Torch Lighting.esp
- Enhanced Lights and FX.esp
- ELFX - Dawngaurd.esp
- ELFX - Dragonborn.esp
ELE-Interior Lighting.esp
ELE DG-Interior Lighting.esp
ELE HF-Interior Lighting.esp
ELE DB-Interior Lighting.esp


ELE-Weathers.esp (Disabled due to CoT)
ELE Dragonborn-Weathers.esp (Disabled due to CoT)
ELE - Light Bulbs.esp (Disabled due to ELFX)
ELE-FX Emittance.esp (Disabled due to ELFX)

ELFXEnhancer.esp (Disabled due to - ELE-Interior Lighting.esp)

ELE Plugin - RS Light Color.esp (Do not know where this goes)

ELE Image Spaces.esp (Disabled as this is replaced by ELE DB-Interior Lighting.esp?)


Is that all correct?

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Re: Enhanced Lightning for ENB, updated 11/03

What files are you referring to? I have not uploaded every file as I have not created every module mentioned on the first page yet.

The load order list you have is correct.

ELE Plugin - RS Light Color.esp is mainly for Relighting Skyrim/RS or vanilla. I can't remember how ELFX does his light bulbs, if he changes the vanilla ones or create new ones like I have.
It will only change the color of the Candle and Fire vanilla Light Bulbs.

ELE - Imagespaces.esp is replaced by the ELE - Interior Lighting.esp. Any module without a prefix like DG, DB or HF is for Skyrim.

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Joined: 14 Nov 2013, 12:25
Location: I am from AUSTRIA

Re: Enhanced Lightning for ENB, updated 11/03

Hi JawZ,

Looks very good. ELE + Seasons of Skyrim Project - Winter

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With the interior lighting I've found a small bug.
Whiterun/Palace:
There are 6 "WRBrazierBowl" and "FXfireWithEmbers" on the stairs.
There is a lack of 4 bowls. There are ONLY fxfirewithEmbers WITHOUT the bowls.

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Re: Enhanced Lightning for ENB, updated 11/03

Thanks :)
Yes it does look good, might have to give that mod a test run this weekend when I have the time.

Yeah I know I haven't bothered hiding those embers yet, will do so in the next Light Bulb update.

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Re: Enhanced Lightning for ENB, updated 11/03

hi,
I would like to ask you something. Currently, I use only ELE Exterior PlugIns (COT delete), because Indoor is too bright in my opinion has too little atmosphere. I use ELFX + Enhancer for Interior. I have my own idea of ​​what it looks like in a pub. Gloomy, smoky , and not garish. As can be seen in the photo, but the carpet is lit like a lamp. I would like to have it darker, but if I change the light, then caves are almost black. Do you know a way that I specially at night, plants, carpets etc. are not lit? The candle should have some color, but not the carpet! This engine is catastrophic.

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I have so much ENB files mixed and changed. Either it looks very good on the day, but at night not. or it looks good in the woods, but not in the snow. It makes me mad. Finally found a setting for the night (Outdoor), then I must say that all snowdrifts red or orange. :roll:
I just want a cleary day, with contrast and color ( not too much)
Night is dark, cold and slightly blue-green ( low contrast and little color)
Interior, less color , smoky and less contrast.
Is this not possible with this engine?
Most ENB mods have colors because I think that must have something in his eyes. Such exaggerated and unnatural colors or just so bright it hurts the eyes.
If you do not mind , then I will send you my settings. Perhaps you have an idea ? ;)

my Settings
http://www.share-online.biz/dl/A6GXDCWMRJ

mostly from RealVision ENB. Some from prod80, some from me.

many Thanks! :D

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Posts: 8
Joined: 14 Nov 2013, 12:25
Location: I am from AUSTRIA

Re: Enhanced Lightning for ENB, updated 11/03

you are a professional with respect to light. What is this shit?

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This makes me mad! How can I fix this shit shadow?
This is only the torches. Once the light comes from torches, it looks like this.
This problem also occurs when I use lights with shadows. (Indoor)
Thanks!

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Posts: 28
Joined: 28 Oct 2013, 02:55

Re: Enhanced Lightning for ENB, updated 11/03

Candyman - leave this forum and all modding forums forever. I don't want people like you around and almost all of the community probably neither. With that attitude most people you ever meet in your life won't want you around without an immediate material benefit.

[edit]Sincere apologies for this rude post. I misinterpreted your post, it seemed to me you blamed JawZ for "this shit".

@JawZ: Thank you for all your efforts! This kind of dedication is really outstanding! I'm lurking around for some time and downloaded v44 but didn't have much time to fully test it yet. What modules do you consider mostly finished (or maybe finished enough to use for a play-through)?

Thanks in advance.

Regards,

Spock
Last edited by Spock on 18 Nov 2013, 12:32, edited 1 time in total.

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Joined: 05 Jul 2012, 12:22

Re: Enhanced Lightning for ENB, updated 11/03

So I started building a new ENB config around this, and ran in a couple of issues while trying to do so. I seems like many, but not all, interiors have no direct lighting. Is removing direct lighting your chosen path forward, or is what I'm seeing with respect to direct lighting cruft from the previous lighting mod, which was relighting skyrim? If removing direct lighting is, in fact, your mod and your chosen way forward, any tips on making interiors look not so flat without cranking point and/or ambient lighting up to stupidly high levels? Or perhaps you'd reconsider your position on direct lighting? I don't use much of it in configs, but a tiny amount is good for making interior detail and characters "pop".

Also, in testing, I'm seeing lights pop all over the Solitude exterior cell. Has that one gotten your full treatment yet? I'm running your entire mod with the exception of the weathers, and followed the load order instructions for CoT, which is my current weather mod. I don't run any other lighting mods or anything that adds lights, like lanterns of skyrim.
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