Upcoming content in the next release scheduled for: tomorrow afternoon/evening - Central Europe time, or the day after that.
ELE - Interior Lighting modules
- Fixes and updates to all the imagespaces and lighting templates.
- New feature, Dungeon separation possibility through HLSL coding in any of the ENB shader files both .fx and .txt files. Example code will be posted along with the uploaded files.
- New feature, Exterior and Interior separation possibility through HLSL coding in any of the ENB shader files both .fx and .txt files, for ENB binaries older than v0.119. Example code will be posted along with the uploaded files.
- Performance improvements in some of the more "well traveled" interior cells, more to be covered and in all DLC's possible to apply similar method of performance optimizations.
- Propabaly a lot more but can't remember every change since the last release.
2nd Sky mesh, with a higher horizon
- I think I forgot to upload the 2nd version of my Sky mesh with a higher/"longer" horizon section of the sky.
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