Skyrim particle patch for ENB
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Re: Skyrim particle patch for ENB
Particles using different shaders, about 6-8 total. And different textures + parameters.
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Re: Skyrim particle patch for ENB
Hello! I'm using Opethfeldt ENB Preset and i'm having a couple of issues with the spells having very distinct borders / brightness.
Spell being cast with default Opethfeldt settings.
However, i've found that by enabling "Original Object Processing" in the ENB settings menu, the spells are fixed, but other things are messed up, such as trees having no shadows on them.
Spell being cast with Original Object Processing active
Is there any way i can fix just the spells, so that the other ENB effects still apply to everything else? Thanks!
Spell being cast with default Opethfeldt settings.
However, i've found that by enabling "Original Object Processing" in the ENB settings menu, the spells are fixed, but other things are messed up, such as trees having no shadows on them.
Spell being cast with Original Object Processing active
Is there any way i can fix just the spells, so that the other ENB effects still apply to everything else? Thanks!
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Re: Skyrim particle patch for ENB
That's probably the same bug which i fixed on previous page, but not released update yet (if i remember).
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Re: Skyrim particle patch for ENB
I'm hoping this is the right place to post this (this thread was certainly the first place I came looking for an answer!)
A number of posts above relate to glowing waterfalls when using an ENB, and I've just discovered what's causing it. I don't know enough about the way meshes interact with the ENB to know if an edited NIF can fix this, but I'm hoping the info helps others driven mad by this bug, or helps someone else find a more complete solution that's not a workaround like mine >.<
Basically, the waterfall meshes are responding to the setting "UseAmbientIndirectLighting" under SSAO_SSIL. You can see the difference (using Seasons of Skyrim ENB) from these screenshots:
Indirect Lighting ON:
Indirect Lighting OFF:
If the meshes can somehow be excluded from responding to Indirect Lighting, this would fix the problem entirely, but for now I've decided I like the deeper shadows with this setting off, and my waterfalls not glowing in the dark!
A number of posts above relate to glowing waterfalls when using an ENB, and I've just discovered what's causing it. I don't know enough about the way meshes interact with the ENB to know if an edited NIF can fix this, but I'm hoping the info helps others driven mad by this bug, or helps someone else find a more complete solution that's not a workaround like mine >.<
Basically, the waterfall meshes are responding to the setting "UseAmbientIndirectLighting" under SSAO_SSIL. You can see the difference (using Seasons of Skyrim ENB) from these screenshots:
Indirect Lighting ON:
Indirect Lighting OFF:
If the meshes can somehow be excluded from responding to Indirect Lighting, this would fix the problem entirely, but for now I've decided I like the deeper shadows with this setting off, and my waterfalls not glowing in the dark!
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Re: Skyrim particle patch for ENB
o0oEdgarElemento0o
If you read this, try 0.290, if the bug with red areas of particles is fixed. I did a fix for other requested particle bug, but i think it is the same.
If you read this, try 0.290, if the bug with red areas of particles is fixed. I did a fix for other requested particle bug, but i think it is the same.
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Re: Skyrim particle patch for ENB
If the problem persists, I can take a look during the Christmas break.
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Re: Skyrim particle patch for ENB
In my game after installing Skyrim_Ice_Shader_Fix.esp tables and bowls in the rooms are covered with snow.This should not be.
Here is a screenshot with installed Skyrim_Ice_Shader_Fix.esp
http://imgur.com/gM8RHkH
without
http://imgur.com/j3EMtGp
I'm sorry English is not my native language.
Here is a screenshot with installed Skyrim_Ice_Shader_Fix.esp
http://imgur.com/gM8RHkH
without
http://imgur.com/j3EMtGp
I'm sorry English is not my native language.
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Re: Skyrim particle patch for ENB
Thanks, try downloading an update version from the same link.