--JawZ-- ENB resources, updated 15 september-14
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 552
- Joined: 11 Apr 2012, 03:24
Re: --JawZ-- ENB resources for Skyrim, updated 26/01
Haha, I wish I were more eloquent in my compliments. I wouldn't be using enb anymore if it weren't for your work here. I'm a whore when it comes to having options and you keep satisfying my desires!
_________________
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: --JawZ-- ENB resources for Skyrim, updated 26/01
I want a bunch of commands to really fine tune everything in the game as much as possible, and that's the reason for why I'm doing this, so I guess were both "whores" then
-
Offline
- *blah-blah-blah maniac*
- Posts: 734
- Joined: 26 Jan 2012, 17:56
Re: --JawZ-- ENB resources for Skyrim, updated 26/01
JawZ, neither of the HD6 files seem to be working correctly as the game just looks like vanilla with them both installed and changes don't have any effect. Using 0.144. The other files seem to work fine.
_________________
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: --JawZ-- ENB resources for Skyrim, updated 26/01
Updated the enbeffects.fx
- corrected the issue people were having with the HD6 based enbeffect.fx.
- Added Sepia Tone, Grain and Letterbox effect from ENB Evolved to HD6 enbeffect.fx file.
- corrected the issue people were having with the HD6 based enbeffect.fx.
- Added Sepia Tone, Grain and Letterbox effect from ENB Evolved to HD6 enbeffect.fx file.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: --JawZ-- ENB resources for Skyrim, updated 16/03
Updated enbeffect.fx files;
- Organized and cleaned the files.
- Added some new commands and code in to HD6, Boris and MIXED .fx files
-> JZ_COLOR_FILTER
-> JZ_BLOOM_COLORIZATION
-> Vanilla bloom amount setting
- Organized and cleaned the files.
- Added some new commands and code in to HD6, Boris and MIXED .fx files
-> JZ_COLOR_FILTER
-> JZ_BLOOM_COLORIZATION
-> Vanilla bloom amount setting
-
Offline
- *sensei*
- Posts: 420
- Joined: 10 Jun 2012, 12:31
- Location: Sweden
Re: --JawZ-- ENB resources for Skyrim, updated 16/03
@ Jawz
You and Mindflux are contributing so much good stuff to this community!
Thank you!
Swedish:
Du och Mindflux bjuder den här lilla grafikförsamlingen på jävligt bra grejer.
Så tack för det!
Keep em coming
You and Mindflux are contributing so much good stuff to this community!
Thank you!
Swedish:
Du och Mindflux bjuder den här lilla grafikförsamlingen på jävligt bra grejer.
Så tack för det!
Keep em coming
_________________
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
-
Offline
- *blah-blah-blah maniac*
- Posts: 725
- Joined: 30 Dec 2011, 22:39
Re: --JawZ-- ENB resources for Skyrim, updated 16/03
Hmm how in the world did I miss this little corner of awesomeness!?
Can't wait to try out hd6 code and ewe!
Can't wait to try out hd6 code and ewe!
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: --JawZ-- ENB resources for Skyrim, updated 16/03
insomnia_jt;
Tack du insomnia för de orden Jag hade nästan glömt bort att jag inte va ensam svensk här på forumet
Will do
far327;
That's the last file I have to go over before the next update will be ready for release. So I will go over it now
Like you said it's in a corner for the moment Not much attention in this thread judging by the comments that is.
Tack du insomnia för de orden Jag hade nästan glömt bort att jag inte va ensam svensk här på forumet
Will do
far327;
That's the last file I have to go over before the next update will be ready for release. So I will go over it now
Like you said it's in a corner for the moment Not much attention in this thread judging by the comments that is.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: --JawZ-- ENB resources for Skyrim, updated 16/03
enbeffect.fx file updated with a lot of new stuff in them and also fixed and reorganized the files. The only one I have yet to do some updates for is the MTichenor file. Will do it later on.
-
Offline
- *blah-blah-blah maniac*
- Posts: 725
- Joined: 30 Dec 2011, 22:39
Re: --JawZ-- ENB resources for Skyrim, updated 11/04
Looking forward to experimenting with some of these files tomorrow Got the day off, so it should be interesting.
And yes, it's a shame this *corner* hasn't gathered more attention. I believe you to be one of the most talented / underestimated / underrated / modders.
Not that you probably care or anthing, you seem to be quite content.
I will gladly promote the usage of your mods once I get them looking nice with my ENB Been holding out from using COT and Realistic Lighting Overhaul now for weeks.
And yes, it's a shame this *corner* hasn't gathered more attention. I believe you to be one of the most talented / underestimated / underrated / modders.
Not that you probably care or anthing, you seem to be quite content.
I will gladly promote the usage of your mods once I get them looking nice with my ENB Been holding out from using COT and Realistic Lighting Overhaul now for weeks.