Skyrim particle patch for ENB

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*blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB

Your welcome Mindflux, will help you out searching for stuff like this as I work in the CK almost every day so I can see issues like this fairly easy as I work on the lights ;)

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*master*
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Re: Skyrim particle patch for ENB

Hey Mindflux, thanks for your work :), can you fix this one?:
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Is in every lumber mill.
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Opethfeldt ENB v7

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Re: Skyrim particle patch for ENB

Hehe, half the game will be done by the time we're all finished with requests. :D
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Re: Skyrim particle patch for ENB

Seems to have the same issues as the one I posted, no recieve or cast shadow shader enabled.

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Re: Skyrim particle patch for ENB

Hey Opeth, sure thing :P Expect an update later tonight. Like Jawz said, looks simple enough.

Thanks guys for all your help and support, it's very much appreciated. I've been very busy lately with other things and haven't had much time to spend on modding, but please keep your findings coming in, I'll take a look and add a fix if I can. And of course if you fix something yourself and want to contribute, I'll be more than happy to add your contribution for the greater good :D

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Re: Skyrim particle patch for ENB

The only activated shaders on that particular mesh was these;

Flag1 - SLSF1_ZBuffer_Test
Flag2 - SLSF2_ZBuffer_Write

:/ weird, though it was not just the "gear" but the lumber, woodframes and the saw in one mesh.

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Re: Skyrim particle patch for ENB

I think you were looking at the wrong node, the gear is a separate object. It's a pretty complex object indeed.

Anyway, the fix is now up. I also included a finer dust texture I did quickly the other day seeing how terrible the vanilla looked, a sneak peek (it's thick!):

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Re: Skyrim particle patch for ENB

Amazing what you're doing here! Really the cherry on top. :)
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Re: Skyrim particle patch for ENB

Hey thanks, the devil is in the details, right? :lol:

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Re: Skyrim particle patch for ENB

Well it was the third mesh I have ever looked at with nifskope like that so I'm not surprised that I missed it with all the nodes, trishape and what not :P Glad you find it though :)

And yes it is the details that ways the heaviest alteast for me it does ;)
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