Enhanced Lighting for ENB, updated 25 November-14
- Author
- Message
-
Offline
- Posts: 24
- Joined: 14 Jul 2013, 09:22
- Location: Finland
Re: Enhanced Lightning for ENB, updated 07/25
Thanks again.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: Enhanced Lightning for ENB, updated 07/25
You're welcome
-
Offline
- Posts: 24
- Joined: 14 Jul 2013, 09:22
- Location: Finland
Re: Enhanced Lightning for ENB, updated 07/25
Do you have an enbpalette ready for the test version?
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: Enhanced Lightning for ENB, updated 07/25
I don't use a palette, whenever I need to adjust the color tone of the scene I use RGB and CMY color values from my Kolorizer + the Sepia Tone code I converted from the Nvidia shader library which is in my view more powerful and more precise than a palette is. And of course adjust Contrast values.
But I rarely need to use them with ELE as I want natural colors and not some shifted color tone.
Then there is the HSV Equalizer that controls a larger range of colors.
But I rarely need to use them with ELE as I want natural colors and not some shifted color tone.
Then there is the HSV Equalizer that controls a larger range of colors.
-
Offline
- Posts: 24
- Joined: 14 Jul 2013, 09:22
- Location: Finland
Re: Enhanced Lightning for ENB, updated 07/25
Alright I'll just bear with the current ENB untill you are ready to release that test version. Some very dark colors for the night came from Kyo's palette though I was able to adjust the darkness a bit with those settings you directed me to. Wish I knew my way around all these things a little better.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: Enhanced Lightning for ENB, updated 07/25
If you are looking for a new palette texture I know that CaptainSkullSaber made 4 set of them and uploaded them here at ENBDev.com
Here they are;
Part 1 - http://enbdev.com/enbseries/forum/viewt ... ?f=7&t=739
Part 2 - http://enbdev.com/enbseries/forum/viewt ... ?f=7&t=828
Part 3 - http://enbdev.com/enbseries/forum/viewt ... f=7&t=1828
Part 4 - http://enbdev.com/enbseries/forum/viewt ... f=7&t=2195
Carrion-Crow Palette set - http://enbdev.com/enbseries/forum/viewt ... p?f=7&t=43
The palette can either be created or manipulated in Photoshop or any editing tool that supports Gradient colorr creation or in 3ds Max. 3ds Max is supposedly to be able to create the best quality between the 2 methods as it's working in 3D space instead of 2D.
And if you want different palette maps between Day and Night here is how you setup the .bmp file;
Single palette as the default palette;
Dual palette for Day and Night.
Here they are;
Part 1 - http://enbdev.com/enbseries/forum/viewt ... ?f=7&t=739
Part 2 - http://enbdev.com/enbseries/forum/viewt ... ?f=7&t=828
Part 3 - http://enbdev.com/enbseries/forum/viewt ... f=7&t=1828
Part 4 - http://enbdev.com/enbseries/forum/viewt ... f=7&t=2195
Carrion-Crow Palette set - http://enbdev.com/enbseries/forum/viewt ... p?f=7&t=43
The palette can either be created or manipulated in Photoshop or any editing tool that supports Gradient colorr creation or in 3ds Max. 3ds Max is supposedly to be able to create the best quality between the 2 methods as it's working in 3D space instead of 2D.
And if you want different palette maps between Day and Night here is how you setup the .bmp file;
Single palette as the default palette;
Dual palette for Day and Night.
-
Offline
- *sensei*
- Posts: 289
- Joined: 08 Dec 2012, 23:05
Re: Enhanced Lightning for ENB, updated 07/25
Can you suggest me a good lighting overhaul for, you know, actually playing Skyrim with ENB? ELE is not ready for the actual gameplay now i suppose?
_________________
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
-
Offline
- Posts: 24
- Joined: 14 Jul 2013, 09:22
- Location: Finland
Re: Enhanced Lightning for ENB, updated 07/25
Thanks, though I'm not sure what happened a while ago didn't change a thing but started using borderless window mode, disabled vsync and enabled FPS limiter. Something must have kicked in around then because suddenly nights looked great and the overly intense darkness is gone. I even reverted to the orginal enbeffect.fx file, and it worked the same. Some kind of adaptation kicks in when the night falls now.
Also the save I have been using is not old but I added ELE to it afterwards, never waited 2 days in somewhere. I noticed a change in interiors too, does ELE require 2 day wait if added to an old save to kick in? If it's not ELE then not sure what it was but I'm glad everything seem to work for now. Tuned down bloom and some lightsprite just a bit but other than that Tundra ENB - Chilled Edition doesn't look so bad with the current ELE.
Also the save I have been using is not old but I added ELE to it afterwards, never waited 2 days in somewhere. I noticed a change in interiors too, does ELE require 2 day wait if added to an old save to kick in? If it's not ELE then not sure what it was but I'm glad everything seem to work for now. Tuned down bloom and some lightsprite just a bit but other than that Tundra ENB - Chilled Edition doesn't look so bad with the current ELE.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: Enhanced Lightning for ENB, updated 07/25
Uriel24;
Relighting Skyrim covers the most of all Light Bulb mods so far and my imagespaces cover every interior cell of all DLC's + main Skyrim and those are fully playable and I will soon have a Dragonborn Light Bulb module that covers every interior ready to be used and played with released. Which will be added to the Relighting Skyrim and the ELE arsenal.
Difference will be the coloring of the light bulbs, RS will have vanilla colors and ELE will have more natural colored light bulbs.
Also my ELE Spell & Lighting is fully playable as well and will have complete coverage of all spell lighting as soon. Even in it's current state it will work as a playable module.
None of my .esp files uses script or anything that would damage your save game so they are safe to remove during a game play or add during a game play. Or at least as safe as any mod without scripts can be, the game engine of Skyrim behaves in mysterious ways all the time, so no 100% guarantee can ever be given but I'm 99% sure that it won't cause your game play any harm.
Then for weathers there is CoT but I myself don't recommend ENB with CoT use as it's very hard to get a good overall look with ENB. Not impossible just hard, but it's the only weather mod out there that is complete and if it weren't for the weird lighting problems when used with a ENB preset I would recommend that over any other weather mod out there in their current states.
Syrophir;
I don't know really haven't played that much with K ENB or ENB presets that uses his files to notice such behavior.
No it does not require any wait at all. Only module that might require that in the future is my ELE - Weather addition module that will add new weathers to make the weathers more unique and well just more add more difference to the game like CoT does, though it will not have as many weathers in it just enough.
Relighting Skyrim covers the most of all Light Bulb mods so far and my imagespaces cover every interior cell of all DLC's + main Skyrim and those are fully playable and I will soon have a Dragonborn Light Bulb module that covers every interior ready to be used and played with released. Which will be added to the Relighting Skyrim and the ELE arsenal.
Difference will be the coloring of the light bulbs, RS will have vanilla colors and ELE will have more natural colored light bulbs.
Also my ELE Spell & Lighting is fully playable as well and will have complete coverage of all spell lighting as soon. Even in it's current state it will work as a playable module.
None of my .esp files uses script or anything that would damage your save game so they are safe to remove during a game play or add during a game play. Or at least as safe as any mod without scripts can be, the game engine of Skyrim behaves in mysterious ways all the time, so no 100% guarantee can ever be given but I'm 99% sure that it won't cause your game play any harm.
Then for weathers there is CoT but I myself don't recommend ENB with CoT use as it's very hard to get a good overall look with ENB. Not impossible just hard, but it's the only weather mod out there that is complete and if it weren't for the weird lighting problems when used with a ENB preset I would recommend that over any other weather mod out there in their current states.
Syrophir;
I don't know really haven't played that much with K ENB or ENB presets that uses his files to notice such behavior.
No it does not require any wait at all. Only module that might require that in the future is my ELE - Weather addition module that will add new weathers to make the weathers more unique and well just more add more difference to the game like CoT does, though it will not have as many weathers in it just enough.
-
Offline
- Posts: 24
- Joined: 14 Jul 2013, 09:22
- Location: Finland
Re: Enhanced Lightning for ENB, updated 07/25
Hm, it sure bugs me a bit now that I'm not sure what caused it but will rather play the game for once now that I finaly got started. Looking forward trying out your updates. The current save uses ELE + Relighting Skyrim combo, and I have liked it so far.