Hey Hey! My Preset gets better. I like the Results I get with ELE.
Dawn near Lakeview Manor:
But the new Skymesh does not solve following thing (marked with red circle):
Great work, thx jawz!!
Enhanced Lighting for ENB, updated 25 November-14
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- *master*
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Re: Enhanced Lightning for ENB, updated 12/05
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Re: Enhanced Lightning for ENB, updated 12/05
MNake people choose. This is the only mesh that modifies sky geometry out there so if we have to choose between this or volumetric shadows, i still choose volumetric shadowsENBSeries wrote:I thought sky geometry can't be modified, but now it's another pain for volumetric shadows, because they must fit to clouds and don't know how to do this for any geometry and it's size.
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Re: Enhanced Lightning for ENB, updated 12/05
SiSaSyco: That is the water egde of the world you are seeing on the last screenshot (I think). Kinda cant fix that.
It is another problem with doing what JawZ is doing, you become much more aware of the fact that the world is a square, and the sky is a half sphere, and hence they do not add up perfectly in the far distance.
It is another problem with doing what JawZ is doing, you become much more aware of the fact that the world is a square, and the sky is a half sphere, and hence they do not add up perfectly in the far distance.
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- *blah-blah-blah maniac*
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Re: Enhanced Lightning for ENB, updated 12/05
Sky, fog, clouds and sun+Moon have each their own separate mesh. and. the world edges is circular divided into small squares.
I Can't currently respond to all properly, typing on a phone with Swedish vocabulary is f*ing pain in the ass!
I Can't currently respond to all properly, typing on a phone with Swedish vocabulary is f*ing pain in the ass!
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Re: Enhanced Lightning for ENB, updated 12/05
I love you so hard right now.
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Re: Enhanced Lightning for ENB, updated 12/05
@ narphous
Must be Jawz shirtless pic. (LOL)
@ Jawz
Fantastic work here !!
Cheers
MM
Must be Jawz shirtless pic. (LOL)
@ Jawz
Fantastic work here !!
Cheers
MM
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Re: Enhanced Lightning for ENB, updated 12/05
Thanks for everything guys and/or girls.
The sky mesh horizon is as low as possible so it does not create a sharp edge seam between the water layer and horizon. The horizon can be increased in height by re-arranging the RGBa values for the vertex colors.
The Red color = Horizon
The Green color = Middle
The Blue = Top
To make the sea plane beyond the highest mountains "invisible" one can draw the fog closer and make the far fog more intense, and now that the fog does not distort the horizon that can be done pretty easily. But it requires Creation Kit edits and thus a .esp plugin that alters weathers to do that.
I will make such adjustments if the sky mesh can be altered without causing conflicts with Boris implementation of new features such as the volumetric shadows for the cloud shadows. But if it is clouds Boris is trying to "fetch" for his volumetric cloud shadows then this edited mesh should not cause any problems as the cloud placement in the sky is done in a separate mesh and is not done in the atmosphere.nif file, it only contains info on the sky gradients.
The sky mesh horizon is as low as possible so it does not create a sharp edge seam between the water layer and horizon. The horizon can be increased in height by re-arranging the RGBa values for the vertex colors.
The Red color = Horizon
The Green color = Middle
The Blue = Top
To make the sea plane beyond the highest mountains "invisible" one can draw the fog closer and make the far fog more intense, and now that the fog does not distort the horizon that can be done pretty easily. But it requires Creation Kit edits and thus a .esp plugin that alters weathers to do that.
I will make such adjustments if the sky mesh can be altered without causing conflicts with Boris implementation of new features such as the volumetric shadows for the cloud shadows. But if it is clouds Boris is trying to "fetch" for his volumetric cloud shadows then this edited mesh should not cause any problems as the cloud placement in the sky is done in a separate mesh and is not done in the atmosphere.nif file, it only contains info on the sky gradients.
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Re: Enhanced Lightning for ENB, updated 12/05
is that you shirtless, fixing something in your shed, Jawz?!
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Re: Enhanced Lightning for ENB, updated 12/05
Yeah it's me 3-4 years ago working on some part for my car engine, I can't remember what exactly right know. I only remember it was some part for the turbo to either improve performance or stability of the engine.
EDIT;
Remember know, I was cutting one of the pipes for my new turbo headers which I calculated the running length of to be able to induce a better flow through the headers and to the turbo to reduce lag and increase responsiveness and thus achieve a better power curve.
EDIT;
Remember know, I was cutting one of the pipes for my new turbo headers which I calculated the running length of to be able to induce a better flow through the headers and to the turbo to reduce lag and increase responsiveness and thus achieve a better power curve.
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Re: Enhanced Lightning for ENB, updated 12/05
Is that for the Impalar 67' or something? Can't remember what you had