Yes on both accounts
LordDorian402;
Use this version of the ELE - Special Lighting
http://www.mediafire.com/download/oy1u9 ... Preset.esp
Along with this code that should be entered in to your enbeffect.fx file. This will enable in game adjustments of the color and intensity of the Night Eye effect.
Code: Select all
//+++++++++++++++++//
// GUI ANNOTATIONS //
//++++++++++++++++++++++++++++++++++++++++++++++++++++
//--NIGHT EYE-----------------------------------------
bool FIX_NIGHTEYE <
string UIName = "Fix NightEye with APPLYGAMECC Off";
> = {true};
float3 fNErgb <
string UIName="Night Eye RGB Intensity"; string UIWidget="Vector"; float UIMin=0.0; float UIMax=1.0;
> = {1.0, 1.0, 1.0};
float2 fNEintensity_IE <
string UIName="Night Eye Intensity"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=2.0;
> = {1.0, 1.0};
------------------------------------------------------
// Place after Registers code
// FUNCTIONS
// IE Separation
float3 IEFactor( float3 EXTERIOR, float3 INTERIOR )
{
if (EInteriorFactor) {
return EXTERIOR;
} else {
return INTERIOR;
};
}
------------------------------------------------------
// Place after Post process code
if (FIX_NIGHTEYE==true)
{
if ((_c3.z > -1.01) && (_c3.z < -0.99)) // ELE-Special Lighting Preset.esp changes Night Eye Contrast to -1 and this if statement uses a value range around that as a "call" function
{
float fNEintensity = IEFactor (fNEintensity_IE.x, fNEintensity_IE.y);
float3 fNEactive =float3(fNErgb.x, fNErgb.y, fNErgb.z) *fNEintensity;
color.xyz *= pow(2.0f, fNEactive.xyz);
}
}