DOWNLOAD:PARTICLE PATCH ALL-IN-ONEPARTICLE PATCH IN SEPARATE FOLDERSSUBSURFACE SCATTERING PATCHBONUS STUFF:ICE SHADER FIXHIGH POLY (AND I MEAN REAL HIGH POLY) FERN MESHESLONG FIELD GRASS (AUTUMN/SUMMER VARIANTS)CLOVER PATCH FOREST GRASS
Skyrim has a few object meshes that have their shader or blending properties set incorrectly. As a result, many of these objects react to an incorrect category in enbseries.ini; for example, the intensity of whitewater foam might be set by the intensity of [FIRE] instead of [PARTICLE], most likely resulting in bright foam at night. The aim of this little patch is to fix all these inconsistencies so that the affected objects react to a correct category. In addition to that, I have also adjusted a few additional game objects hoping that they will thus work better with ENB.
As of now, there is a separate download for subsurface scattering patch.
The mod should be compatible with all texture replacers, but no guarantees given.
Feel free to distribute the files with your preset, no need to ask for my permission. Also, do tailor the contents to your needs, i.e. remove components you don't want.SUBSURFACE SCATTERING PATCH CHANGELOG
19/09/2013 - Enabled subsurface scattering on wax candles.
21/09/2013 - Disabled scattering on various ice floes.
22/09/2013 - Enabled scattering on Nord and Imperial children (EXPERIMENTAL!)PARTICLE PATCH CHANGELOG
16/01/2013 - Fixed a one additional type of torch (sconce) that I came across.
17/01/2013 - Curbed Dawnbreaker glow so as not to be blinding.
18/01/2013 - Lowered specularity of two mineral pool objects that were over-exposed with most presets.
19/01/2013 - Lowered the glow of Blackreach mushrooms.
25/01/2013 - Fixed a few types of water splashes and Windhelm towers.
26/01/2013 - Fixed a couple of blowing snow objects.
06/02/2013 - Added many fog and mist type of objects as well as Deathbell (plant), also fixed a bug in one torch.
09/02/2013 - Added a compatibility patch for W.A.T.E.R. 1.6 - thanks to SparrowPrince for granting the permission to use his files.
10/02/2013 - Added optional fixes for hinged trap and Falmer totem.
16/02/2013 - Added fixes for a few light shafts as well as a couple of food items and ingredients (tomato, carrot, long taffy, nutty bread and Daedra heart).
20/02/2013 - Added lumbermill gear and glow meshes as well as fixed a bug in one of the light shafts and added a texture for finer dust.
22/02/2013 - Added Solitude window shutters and Whiterun display cases, fixed a bug in carrot and lowered Daedra heart glow even further.
23/02/2013 - Added a few types of spider webs with fixes to combat excessive brightness, more to come later.
24/02/2013 - Added modified Dragonsreach LOD windows (i.e. those seen from the distance) so that they react to [WINDOWLIGHT] parameters as well as more types of webs.
07/06/2013 - Added waterfalls, a few more light shafts and a glow found in Windhelm square.
09/06/2013 - Added wall-mounted elk head.
10/11/2013 - Added wall-mounted female elk head (thanks, Jawz!).
08/01/2014 - Added more light shafts from Jawz.
11/01/2014 - Fixed chaurus eggs and glowing mushrooms.
14/04/2014 - Fixed a number of Soltsheim water meshes.
11/05/2014 - Fixed the glowing mushrooms cluster + one missed waterfall.INSTALLATION
Copy the contents to your Skyrim folder, adhering to the folder structure.
NOTE to users of Ultimate HD Fire Effects by BuzzDee84: Install Ultimate HD Fire Effects after my particle patch, overwriting my files when asked.
To uninstall, delete the included files.PARTICLE PATCH CONTENTS
All-In-One installation package contains everything released so far for ease of install.
Contents of selective installation package are broken into two categories, core and optional. Core components include the main particle bug fixes, whereas optional components contain other stuff that may be of interest to an ENB user. If you want just the particle bug fixes and nothing else, only install the core components.PARTICLE PATCH CORE COMPONENTS:
Many types of whitewater foams and water splashes that incorrectly reacted to [FIRE] parameters
Various types of waterfall meshes that reacted to [FIRE] parameters
Many types of fire sources that reacted fully or partially to [PARTICLE] parameters
A couple of types of blowing snow objects that reacted to [FIRE] parameters
Many fog and mist objects that reacted to [FIRE] parameters
Deathbell (plant) that was categorized under [WINDOWLIGHT]
Many types of light shafts that reacted to [FIRE] or nada
All types of glow meshes that reacted to [FIRE]OPTIONAL COMPONENTS:
Solitude doors and market stalls that didn't shadow properly
Mineral pools that had too high specular intensity
Dawnbreaker sword that had too bright glow
Blackreach mushrooms that had too bright glow
Windhelm towers that had too high specularity
Bedrolls that had too much glossiness
Hinged trap that didn't shadow
Falmer totem that had too much glow
Food ingredients with various issues
Lumbermill gear that didn't shadow
Solitude window shutters that didn't shadow
Whiterun display cases that had opaque lids
Finer dust to replace the floating Duplo bricks
Most types of spider webs
Dragonsreach LOD windows
Wall-mounted elk head that didn't shadow
Chaurus eggs and glowing mushrooms
I will keep updating the mod as necessary, so if you come across an object that looks buggy to you, please let me know. Also, if you notice I have made a mistake (possible), please drop me a line.