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PostPosted: 27 Sep 2017, 13:53 
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*master*
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I made a patch for my weather and lighting mod on some particles, mostly fires, so they look like light source, and work better with enb tonemapping and bloom.
Would you be interrested to include it in the particle patch ?

I don't have recent up to date screens but you'll get the idea:
https://imgur.com/9zhlQee
https://imgur.com/3N8HWXk
https://imgur.com/p1Zllzi

Edit: it's for SKyrim SE of course.

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Tomoko
PostPosted: 28 Sep 2017, 06:35 
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Thanks for the contribution, sure!

Looks great judging by the screenshots but just give me some time to check your modifications in-game so that I know better how they work, I don't have much experience with SSE so I can't even remember how vanilla fire looked like. In any case I'm under an impression that fire effects in SSE are not so great so I believe any improvement will be much appreciated by users.

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PostPosted: 29 Sep 2017, 10:53 
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I'll PM it to you after work.

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PostPosted: 11 Oct 2017, 12:48 
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Hello,

I do like the particle patch, nice work) It works fine with Skyrim SE (both the main patch and SSE patch have no issues on 1.5.3), but can you just clarify whether it still overwrites stuff from USSEP or not? I'm unsure, even though I don't see any problems.
Also, it's been brought up on the forum before, but installing the subsurface scattering patch makes the mesh for children's hands go missing. Can this be fixed please?


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PostPosted: 11 Oct 2017, 16:27 
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It should overwrite pretty much everything, I believe. The SSS one shouldn't be used with SE for the foreseeable future since it can't do SSS.


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PostPosted: 12 Oct 2017, 06:08 
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Correct. Where applicable, USSEP meshes were used as a base so the patched meshes have all the improvements of USSEP.

The subsurface scattering patch is absolutely not compatible with SSE since like Dante mentioned SSE doesn't have SSS.

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PostPosted: 12 Oct 2017, 08:03 
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'She silently served a simmering soup from all the 'esses' solemnly said against that summer sunset.'
-Someone high on LSD

Sorry, should know best, sadly. I shall restrain my self after this.


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PostPosted: 13 Oct 2017, 05:36 
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Nope, not at least currently - ENBSeries for SSE has a much more limited feature set thanks to obfuscated shaders.

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PostPosted: 15 Oct 2017, 02:01 
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Joined: 21 Dec 2016, 18:12
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So for SE:

USSEP
ENB Particle Patch
Special Edition Patch

Is that correct?


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PostPosted: 15 Oct 2017, 06:49 
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Yes, if you want to use the main patch as well.

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